//RESEARCH STRINGS
//Version 1  (7449 words)
//16/12/98
//NOTE:  Lines beginning // should not be translated.

/* RESEARCH STRINGS */
RMG_MSG1				_("Structure Research Completed")
RMG_MSG2				_("Power Research Completed")
RMG_MSG3				_("Computer Research Completed")
RMG_MSG4				_("Unit Research Completed")
RMG_MSG5				_("Systems Research Completed")
RMG_MSG6				_("Weapon Research Completed")
//RMG_MSG7				_("Cyborg Research Completed")
//RMG_MSG8				_("Defensive Research Completed")

/* COMPUTERS */
//R-Comp-CommandTurret01		Command Turret
RES_C_CT1_MSG1			_("New Systems Turret Available for Design")
RES_C_CT1_MSG2			_("New battlefield computer system")
RES_C_CT1_MSG3			_("Commander leads groups acts as factory delivery point")
RES_C_CT1_MSG4			_("Body Points: High")

//R-Comp-SynapticLink			Synaptic Link
RES_C_SL1_MSG1			_("Computer Technology Breakthrough")
RES_C_SL1_MSG2			_("Synaptic Link allows humans to interface directly with computers")
RES_C_SL1_MSG3			_("Cyborgs can now be researched")
RES_C_SL1_MSG4			_("New research options available")

//R-Sys-Resistance			NEXUS Intruder Program
RES_C_NIP_MSG1			_("Computer Technology Breakthrough")
RES_C_NIP_MSG2			_("NEXUS Intruder Program analyzed")
RES_C_NIP_MSG3			_("Intruder parasite isolated")
RES_C_NIP_MSG4			_("Reduced chance of NEXUS take-over")

//R-Sys-Resistance-Upgrade01		NEXUS Resistance Circuits
RES_C_NRC_MSG1			_("Computer Technology Breakthrough")
RES_C_NRC_MSG2			_("Improved NEXUS resistance circuitry")
RES_C_NRC_MSG3			_("Computer systems can now be 'ring-fenced' from NEXUS")
RES_C_NRC_MSG4			_("Reduced chance of NEXUS take-over")

/* CYBORGS */
//R-Cyborg-Jump01			Cyborg Jump Pack
RES_CYJ_J01_MSG1			_("New Cyborg Research Available")
RES_CYJ_J01_MSG2			_("Aerodynamic Jump Pack")
RES_CYJ_J01_MSG3			_("Gives Cyborg limited flight abilities")
RES_CYJ_J01_MSG4			_("Jump Cyborgs can now be researched")

//R-Cyborg-Legs01			Cyborg Propulsion
//RES_CYW_LG1_MSG1			_(" ")
//RES_CYW_LG1_MSG2			_(" ")
//RES_CYW_LG1_MSG3			_(" ")
//RES_CYW_LG1_MSG4			_("All Cyborgs upgraded automatically")

//R-Cyborg-Legs02			Cyborg Propulsion II
RES_CYW_LG2_MSG1			_("Cyborg Propulsion Improved")
RES_CYW_LG2_MSG2			_("New armored construction")
RES_CYW_LG2_MSG3			_("Increases Body Points")
RES_CYW_LG2_MSG4			_("All Cyborgs upgraded automatically")

//R-Cyborg-Legs03			Cyborg Propulsion III
RES_CYW_LG3_MSG1			_("Cyborg Propulsion Improved")
RES_CYW_LG3_MSG2			_("New armored construction")
RES_CYW_LG3_MSG3			_("Increases Body Points")
RES_CYW_LG3_MSG4			_("All Cyborgs upgraded automatically")

//R-Cyborg-Metals01			Cyborg Composite Alloys 
RES_CYMET1_MSG1			_("Cyborg Materials Improved")
RES_CYMET1_MSG2			_("Layered composite alloys and energy-absorbing fibres")
RES_CYMET1_MSG3			_("Increases Kinetic Armor and Body Points")
RES_CYMET1_MSG4			_("All Cyborgs upgraded automatically")

//R-Cyborg-Metals04			Cyborg Dense Composite Alloys
RES_CYMET4_MSG1			_("Cyborg Materials Improved")
RES_CYMET4_MSG2			_("Layered dense composite alloys and energy-absorbing fibres")
RES_CYMET4_MSG3			_("Increases Kinetic Armor and Body Points")
RES_CYMET4_MSG4			_("All Cyborgs upgraded automatically")

//R-Cyborg-Metals07			Cyborg Superdense Composite Alloys
RES_CYMET7_MSG1			_("Cyborg Materials Improved")
RES_CYMET7_MSG2			_("Superdense composite alloys and energy-absorbing fibres")
RES_CYMET7_MSG3			_("Increases Kinetic Armor and Body Points")
RES_CYMET7_MSG4			_("All Cyborgs upgraded automatically")

//R-Cyborg-Metals10			Cyborg Bonded Laminates
RES_CYMET10_MSG1			_("Cyborg Materials Improved")
RES_CYMET10_MSG2			_("Laminated alloys bonded with energy-deflecting optic bundles")
RES_CYMET10_MSG3			_("Increases Kinetic Armor and Body Points")
RES_CYMET10_MSG4			_("All Cyborgs upgraded automatically")

//R-Cyborg-Armor-Heat01			Cyborg Thermal Armor
RES_CYARM-H1_MSG1			_("Cyborg Thermal Armor Improved")
RES_CYARM-H1_MSG2			_("Heat resistant armored layers")
RES_CYARM-H1_MSG3			_("Thermal Armor increased")
RES_CYARM-H1_MSG4			_("All Cyborgs upgraded automatically")

//R-Cyborg-Armor-Heat04			Cyborg High Intensity Thermal Armour
RES_CYARM-H4_MSG1			_("Cyborg Thermal Armor Improved")
RES_CYARM-H4_MSG2			_("Heat resistant armored layers")
RES_CYARM-H4_MSG3			_("Thermal Armor increased")
RES_CYARM-H4_MSG4			_("All Cyborgs upgraded automatically")

//R-Cyborg-Wpn-BB			Bunker Blaster
RES_CYW_BB1_MSG1			_("New Cyborg Available")
RES_CYW_BB1_MSG2			_("Armed with Bunker Buster rocket")
RES_CYW_BB1_MSG3			_("Body Points: Medium")
RES_CYW_BB1_MSG4			_("Requires Cyborg factory to produce")

//R-Cyborg-Wpn-Missile			Revenger
RES_CYW_MIS_MSG1			_("New Cyborg Available")
RES_CYW_MIS_MSG2			_("Armed with Revenger Surface-to-Air missile")
RES_CYW_MIS_MSG3			_("Body Points: Medium")
RES_CYW_MIS_MSG4			_("Requires Cyborg factory to produce")

//R-Cyborg-Wpn-MG			Machine Gunner
RES_CYW_MG1_MSG1			_("New Cyborg Available")
RES_CYW_MG1_MSG2			_("Armed with Cyborg Machinegun")
RES_CYW_MG1_MSG3			_("Body Points: Medium")
RES_CYW_MG1_MSG4			_("Requires Cyborg factory to produce")

//R-Cyborg-Wpn-Cannon			Heavy Gunner
RES_CYW_CN1_MSG1			_("New Cyborg Available")
RES_CYW_CN1_MSG2			_("Armed with Cyborg Cannon")
RES_CYW_CN1_MSG3			_("Body Points: Medium")
RES_CYW_CN1_MSG4			_("Requires Cyborg factory to produce")

//R-Cyborg-Wpn-Flamer			Flamer
RES_CYW_FL1_MSG1			_("New Cyborg Available")
RES_CYW_FL1_MSG2			_("Armed with Cyborg Flamer")
RES_CYW_FL1_MSG3			_("Body Points: Medium")
RES_CYW_FL1_MSG4			_("Requires Cyborg factory to produce")

//R-Cyborg-Wpn-Rocket			Lancer
RES_CYW_RK1_MSG1			_("New Cyborg Available")
RES_CYW_RK1_MSG2			_("Armed with Lance Anti-Tank rocket")
RES_CYW_RK1_MSG3			_("Body Points: Medium")
RES_CYW_RK1_MSG4			_("Requires Cyborg factory to produce")

//R-Cyborg-Wpn-RotMG-Grd		Assault Gunner
RES_CYW_MG4_MSG1			_("New Cyborg Available")
RES_CYW_MG4_MSG2			_("Armed with Cyborg Assault Gun")
RES_CYW_MG4_MSG3			_("Body Points: Medium")
RES_CYW_MG4_MSG4			_("Requires Cyborg factory to produce")

//R-Cyborg-Wpn-Rail1-Grd		Needle Gunner
RES_CYW_RL1_MSG1			_("New Cyborg Available")
RES_CYW_RL1_MSG2			_("Armed with Needle Gun")
RES_CYW_RL1_MSG3			_("Body Points: Medium")
RES_CYW_RL1_MSG4			_("Requires Cyborg factory to produce")

//R-Cyborg-Wpn-ATMiss-Grd		Scourge
RES_CYW_ATM_MSG1			_("New Cyborg Available")
RES_CYW_ATM_MSG2			_("Armed with Scourge anti-tank missile")
RES_CYW_ATM_MSG3			_("Body Points: Medium")
RES_CYW_ATM_MSG4			_("Requires Cyborg factory to produce")

//R-Cyborg-Wpn-Laser1-Grd		Flashlight Gunner
RES_CYW_LS1_MSG1			_("New Cyborg Available")
RES_CYW_LS1_MSG2			_("Armed with flashlight laser")
RES_CYW_LS1_MSG3			_("Body Points: Medium")
RES_CYW_LS1_MSG4			_("Requires Cyborg factory to produce")

// R-Cyborg-Wpn-Missile-Jump		Jump Revenger
RES_CYJ_MIS_MSG1			_("New Jump Cyborg Available")
RES_CYJ_MIS_MSG2			_("Armed with Revenger Surface-to-Air missile")
RES_CYJ_MIS_MSG3			_("Body Points: Medium")
RES_CYJ_MIS_MSG4			_("Requires Cyborg factory to produce")

//R-Cyborg-Wpn-BB-Jump		Jump Bunker Killer
RES_CYJ_BB1_MSG1			_("New Jump Cyborg Available")
RES_CYJ_BB1_MSG2			_("Armed with Bunker Buster rocket")
RES_CYJ_BB1_MSG3			_("Body Points: Medium")
RES_CYJ_BB1_MSG4			_("Requires Cyborg factory to produce")

//R-Cyborg-Wpn-Rocket-Jump		Jump Lancer
RES_CYJ_RKT_MSG1			_("New Jump Cyborg Available")
RES_CYJ_RKT_MSG2			_("Armed with Lancer anti-tank missile")
RES_CYJ_RKT_MSG3			_("Body Points: Medium")
RES_CYJ_RKT_MSG4			_("Requires Cyborg factory to produce")

//R-Cyborg-Wpn-RotMG-Jump		Jump Assault Gunner
RES_CYJ_MG4_MSG1			_("New Jump Cyborg Available")
RES_CYJ_MG4_MSG2			_("Armed with Cyborg assault gun")
RES_CYJ_MG4_MSG3			_("Body Points: Medium")
RES_CYJ_MG4_MSG4			_("Requires Cyborg factory to produce")

//R-Cyborg-Wpn-Rail1-Jump		Jump Needle Gunner
RES_CYJ_RL1_MSG1			_("New Jump Cyborg Available")
RES_CYJ_RL1_MSG2			_("Armed with Needle Gun")
RES_CYJ_RL1_MSG3			_("Body Points: Medium")
RES_CYJ_RL1_MSG4			_("Requires Cyborg factory to produce")

//R-Cyborg-Wpn-ATMiss-Jump		Jump Scourge
RES_CYJ_ATM_MSG1			_("New Jump Cyborg Available")
RES_CYJ_ATM_MSG2			_("Armed with Scourge anti-tank missile")
RES_CYJ_ATM_MSG3			_("Body Points: Medium")
RES_CYJ_ATM_MSG4			_("Requires Cyborg factory to produce")

//R-Cyborg-Wpn-Laser1-Jump		Jump Flashlight Gunner
RES_CYJ_LS2_MSG1			_("New Jump Cyborg Available")
RES_CYJ_LS2_MSG2			_("Armed with Flashlight Laser")
RES_CYJ_LS2_MSG3			_("Body Points: Medium")
RES_CYJ_LS2_MSG4			_("Requires cyborg factory to produce")
/* DEFENSES */
//R-Defense-HardcreteWall		Hardcrete
RES_DF_HCW1_MSG1			_("New Construction Options Available")
RES_DF_HCW1_MSG2			_("Titanium-reinforced concrete")
RES_DF_HCW1_MSG3			_("Enables Hardcrete walls")
RES_DF_HCW1_MSG4			_("Defensive Strength: Medium")

//R-Defense-WallUpgrade01		Improved Hardcrete
RES_DF_WU1_MSG1			_("Defenses Improved")
RES_DF_WU1_MSG2			_("Improved Titanium-reinforced concrete")
RES_DF_WU1_MSG3			_("Increases Armour and Body Points")
RES_DF_WU1_MSG4			_("All defenses and walls upgraded automatically")

//R-Defense-WallUpgrade04		Supercrete	
RES_DF_WU4_MSG1			_("Defenses Improved")
RES_DF_WU4_MSG2			_("High-tensile concrete reinforced with boron")
RES_DF_WU4_MSG3			_("Increases Armor and Body Points")
RES_DF_WU4_MSG4			_("All defenses and walls upgraded automatically")

//R-Defense-WallUpgrade07		Plascrete
RES_DF_WU7_MSG1			_("Defenses Improved")
RES_DF_WU7_MSG2			_("High tensile concrete-plastic composite")
RES_DF_WU7_MSG3			_("Increases Armor and Body Points")
RES_DF_WU7_MSG4			_("All defenses and walls upgraded automatically")

//R-Defense-WallUpgrade10		Plasteel
RES_DF_WU10_MSG1			_("Defenses Improved")
RES_DF_WU10_MSG2			_("Bonded metallic laminates formed into walls and defenses")
RES_DF_WU10_MSG3			_("Increases Armor and Body Points")
RES_DF_WU10_MSG4			_("All defenses and walls upgraded automatically")

//R-Defense-AASite-TwinBof		Tornado AA Site
RES_EMP_AA4_MSG1			_("New Defensive Structure Available")
RES_EMP_AA4_MSG2			_("AA Site with Tornado Flak Turret")
RES_EMP_AA4_MSG3			_("Automatically targets VTOLs")
RES_EMP_AA4_MSG4			_("Defensive Strength: Medium")

//R-Defense-AASite-QuadBof		Cyclone AA Site
RES_EMP_AA1_MSG1			_("New Defensive Structure Available")
RES_EMP_AA1_MSG2			_("AA Site with Cyclone Flak Turret")
RES_EMP_AA1_MSG3			_("Automatically targets VTOLs")
RES_EMP_AA1_MSG4			_("Defensive Strength: Medium")

//R-Defense-AASite-QuadMg1		Hurricane AA Site
RES_EMP_AA2_MSG1			_("New Defensive Structure Available")
RES_EMP_AA2_MSG2			_("AA Site with Hurricane Gun Turret")
RES_EMP_AA2_MSG3			_("Automatically targets VTOL")
RES_EMP_AA2_MSG4			_("Defensive Strength: Medium")

//R-Defense-AASite-QuadRotMg		Whirlwind AA Site
RES_EMP_AA3_MSG1			_("New Defensive Structure Available")
RES_EMP_AA3_MSG2			_("AA Site with Whirlwind Gun Turret")
RES_EMP_AA3_MSG3			_("Automatically targets VTOLs")
RES_EMP_AA3_MSG4			_("Defensive Strength: Medium")

//R-Defense-SamSite1			Avenger SAM Site
RES_EMP_Sam1_MSG1			_("New Defensive Structure Available")
RES_EMP_Sam1_MSG2			_("SAM site with Avenger missiles")
RES_EMP_Sam1_MSG3			_("Automatically targets VTOLs")
RES_EMP_Sam1_MSG4			_("Defensive Strength: Medium")

//R-Defense-SamSite2			Vindicator SAM Site
RES_EMP_Sam2_MSG1			_("New Defensive Structure Available")
RES_EMP_Sam2_MSG2			_("SAM site with Vindicator missiles")
RES_EMP_Sam2_MSG3			_("Automatically targets VTOLs")
RES_EMP_Sam2_MSG4			_("Defensive Strength: Medium")

//R-Defense-IDFRocket			Ripple Rocket Battery
RES_EMP_IDFR_MSG1			_("New Defensive Structure Available")
RES_EMP_IDFR_MSG2			_("Indirect fire rocket battery")
RES_EMP_IDFR_MSG3			_("Assigned automatically to nearest sensor or CB tower")
RES_EMP_IDFR_MSG4			_("Defensive Strength: Medium")

//R-Defense-MdArtMissile		Firestorm Missile Battery
RES_EMP_MdAM_MSG1		_("New Defensive Structure Available")
RES_EMP_MdAM_MSG2		_("Artillery battery firing Firestorm Missiles")
RES_EMP_MdAM_MSG3		_("Assigned automatically to nearest sensor or CB tower")
RES_EMP_MdAM_MSG4		_("Defensive Strength: Medium")

//R-Defense-HvyArtMissile		Novastorm Missile Battery
RES_EMP_HvAM_MSG1			_("New Defensive Structure Available")
RES_EMP_HvAM_MSG2			_("Artillery battery firing Novastorm Missiles")
RES_EMP_HvAM_MSG3			_("Assigned automatically to nearest sensor or CB tower")
RES_EMP_HvAM_MSG4			_("Defensive Strength: Medium")

//R-Defense-MortarPit			Mortar Pit
RES_EMP_MPit_MSG1			_("New Defensive Structure Available")
RES_EMP_MPit_MSG2			_("Armored Mortar battery pit")
RES_EMP_MPit_MSG3			_("Assigned automatically to nearest sensor or CB tower")
RES_EMP_MPit_MSG4			_("Defensive Strength: Medium")

//R-Defense-HvyMor			Bombard Pit
RES_EMP_HvyMor_MSG1		_("New Defensive Structure Available")
RES_EMP_HvyMor_MSG2		_("Armored Bombard battery pit")
RES_EMP_HvyMor_MSG3		_("Assigned automatically to nearest sensor or CB tower")
RES_EMP_HvyMor_MSG4		_("Defensive Strength: Medium")

//R-Defense-RotMor			Pepperpot Pit
RES_EMP_RotMor_MSG1		_("New Defensive Structure Available")
RES_EMP_RotMor_MSG2		_("Armored Pepperpot mortar battery pit")
RES_EMP_RotMor_MSG3		_("Assigned automatically to nearest sensor or CB tower")
RES_EMP_RotMor_MSG4		_("Defensive Strength: Medium")

//R-Defense-MRL			Mini-Rocket Battery
RES_EMP_MRL_MSG1			_("New Defensive Structure Available")
RES_EMP_MRL_MSG2			_("Mini-rocket armored strongpoint")
RES_EMP_MRL_MSG3			_("Assigned automatically to nearest sensor or CB tower")
RES_EMP_MRL_MSG4			_("Defensive Strength: Medium")

//R-Defense-Howitzer			Howitzer Emplacement
RES_EMP_HOW_MSG1			_("New Defensive Structure Available")
RES_EMP_HOW_MSG2			_("Armored howitzer emplacement")
RES_EMP_HOW_MSG3			_("Assigned automatically to nearest sensor or CB tower")
RES_EMP_HOW_MSG4			_("Defensive Strength: Medium")

//R-Defense-HvyHowitzer			Ground Shaker Emplacement
RES_EMP_HvHOW_MSG1		_("New Defensive Structure Available")
RES_EMP_HvHOW_MSG2		_("Armored Ground Shaker howitzer emplacement")
RES_EMP_HvHOW_MSG3		_("Assigned automatically to nearest sensor or CB tower")
RES_EMP_HvHOW_MSG4		_("Defensive Strength: Medium")

//R-Defense-RotHow			Hellstorm Emplacement
RES_EMP_RotHOW_MSG1		_("New Defensive Structure Available")
RES_EMP_RotHOW_MSG2		_("Armored Hellstorm howitzer emplacement")
RES_EMP_RotHOW_MSG3		_("Assigned automatically to nearest sensor or CB tower")
RES_EMP_RotHOW_MSG4		_("Defensive Strength: Medium")

//R-Defense-IncHow	 		Hellfire Emplacement
RES_EMP_IncHOW_MSG1		_("New Defensive Structure Available")
RES_EMP_IncHow_MSG2		_("Armored Hellstorm howitzer emplacement")
RES_EMP_IncHow_MSG3		_("Assigned automatically to nearest sensor or CB tower")
RES_EMP_IncHow_MSG4		_("Defensive Strength: Medium")

//R-Defense-HvyA-Trocket		Tank Killer Emplacement
RES_EMP_HVATR_MSG1		_("New Defensive Structure Available")
RES_EMP_HVATR_MSG2		_("Armored strongpoint with Tank Killer rocket")
RES_EMP_HVATR_MSG3		_("Automatically targets enemies in range")
RES_EMP_HVATR_MSG4		_("Defensive Strength: Medium")

//R-Defense-Emp-HPV			Hyper-Velocity Cannon Emplacement
RES_EMP_HPV_MSG1			_("New Defensive Structure Available")
RES_EMP_HPV_MSG2			_("Armored strongpoint with Hyper-Velocity Cannon")
RES_EMP_HPV_MSG3			_("Automatically targets enemies in range")
RES_EMP_HPV_MSG4			_("Defensive Strength: High")
	
//R-Defense-HvyFlamer			Inferno Emplacement
RES_EMP_HVFL_MSG1			_("New Defensive Structure Available")
RES_EMP_HVFL_MSG2			_("Armored strongpoint with Inferno Flamer")
RES_EMP_HVFL_MSG3			_("Automatically targets enemies in range")
RES_EMP_HVFL_MSG4			_("Defensive Strength: Medium")

//R-Defense-PrisLas			Flashlight Emplacement
RES_EMP_PrisLas_MSG1		_("New Defensive Structure Available")
RES_EMP_PrisLas_MSG2		_("Armored strongpoint with Flashlight laser")
RES_EMP_PrisLas_MSG3		_("Automatically targets enemies in range")
RES_EMP_PrisLas_MSG4		_("Defensive Strength: High")

//R-Defense-PulseLas			Pulse Laser Emplacement
RES_EMP_PulseLas_MSG1		_("New Defensive Structure Available")
RES_EMP_PulseLas_MSG2		_("Armored strongpoint with Pulse Laser")
RES_EMP_PulseLas_MSG3		_("Automatically targets enemies in range")
RES_EMP_PulseLas_MSG4		_("Defensive Strength: High")

//R-Defense-Rail2			Rail Gun Emplacement
RES_EMP_Rail2_MSG1			_("New Defensive Structure Available")
RES_EMP_Rail2_MSG2			_("Armored strongpoint with Rail Gun")
RES_EMP_Rail2_MSG3			_("Automatically targets enemies in range")
RES_EMP_Rail2_MSG4			_("Defensive Strength: High")

//R-Defense-Rail3			Gauss Cannon Emplacement
RES_EMP_Rail3_MSG1			_("New Defensive Structure Available")
RES_EMP_Rail3_MSG2			_("Armored strongpoint with Gauss Cannon")
RES_EMP_Rail3_MSG3			_("Automatically targets enemies in range")
RES_EMP_Rail3_MSG4			_("Defensive Strength: High")

//R-Defense-RotCannon			Assault Cannon Emplacement
RES_EMP_RotCan_MSG1		_("New Defensive Structure Available")
RES_EMP_RotCan_MSG2		_("Armored strongpoint with Assault Cannon")
RES_EMP_RotCan_MSG3		_("Automatically targets enemies in range")
RES_EMP_RotCan_MSG4		_("Defensive Strength: High")

//R-Defense-RotMG			Assault Gun Emplacement
RES_DEF_RotMG_MSG1			_("New Defensive Structure Available")
RES_DEF_RotMG_MSG2			_("Reinforced tower with Assault Gun")
RES_DEF_RotMG_MSG3			_("Automatically targets enemies in range")
RES_DEF_RotMG_MSG4			_("Defensive Strength: Medium")

//R-Defense-Tower01		Machinegun Guard Tower	
RES_TOWER1_MSG1			_("New Defensive Structure Available")
RES_TOWER1_MSG2			_("Steel tower with machinegun")
RES_TOWER1_MSG3			_("Automatically targets enemies within sensor range")
RES_TOWER1_MSG4			_("Defensive Strength: Low")

//R-Defense-Tower02			Twin Machinegun Guard Tower - DELETE

//R-Defense-Tower03			Heavy Machinegun Guard Tower
RES_EMP_HMGTOW_MSG1		_("New Defensive Structure Available")
RES_EMP_HMGTOW_MSG2		_("Armored guard tower with Heavy Machinegun")
RES_EMP_HMGTOW_MSG3		_("Automatically targets enemies within sensor range")
RES_EMP_HMGTOW_MSG4		_("Defensive Strength: Medium")

//R-Defense-Tower04			Flamer Guard Tower
RES_EMP_FLTOW_MSG1		_("New Defensive Structure Available")
RES_EMP_FLTOW_MSG2		_("Armored guard tower with Flamer")
RES_EMP_FLTOW_MSG3		_("Automatically targets enemies within sensor range")
RES_EMP_FLTOW_MSG4		_("Defensive Strength: Medium")

//R-Defense-Tower05			Lancer AT Rocket Guard Tower
RES_EMP_ATRTOW_MSG1		_("New Defensive Structure Available")
RES_EMP_ATRTOW_MSG2		_("Armored guard tower with Lancer AT Rocket")
RES_EMP_ATRTOW_MSG3		_("Automatically targets enemies within sensor range")
RES_EMP_ATRTOW_MSG4		_("Defensive Strength: Medium")

//R-Defense-Tower06			Mini-Pod Rocket Guard Tower
RES_EMP_PODTOW_MSG1		_("New Defensive Structure Available")
RES_EMP_PODTOW_MSG2		_("Armored guard tower with Mini-Pod Rocket")
RES_EMP_PODTOW_MSG3		_("Automatically targets enemies within sensor range")
RES_EMP_PODTOW_MSG4		_("Defensive Strength: Medium")

//R-Defense-GuardTower-ATMiss		Scourge Missile Guard Tower
RES_EMP_ATMTOW_MSG1		_("New Defensive Structure Available")
RES_EMP_ATMTOW_MSG2		_("Armored guard tower with Scourge Missile")
RES_EMP_ATMTOW_MSG3		_("Automatically targets enemies within sensor range")
RES_EMP_ATMTOW_MSG4		_("Defensive Strength: Medium")

//R-Defense-GuardTower-Rail1		Needle Gun Guard Tower
RES_EMP_RL1TOW_MSG1		_("New Defensive Structure Available")
RES_EMP_RL1TOW_MSG2		_("Armored guard tower with Needle Gun")
RES_EMP_RL1TOW_MSG3		_("Automatically targets enemies within sensor range")
RES_EMP_RL1TOW_MSG4		_("Defensive Strength: High")

//R-Defense-Pillbox01			Machinegun Bunker
RES_DF_P1_MSG1			_("New Defensive Structure Available")
RES_DF_P1_MSG2			_("Armored bunker with Machinegun")
RES_DF_P1_MSG3			_("Automatically targets enemies within sensor range")
RES_DF_P1_MSG4			_("Defensive Strength: High")

//R-Defense-Pillbox03			Heavy Machinegun Bunker
RES_PB_HMG_MSG1			_("New Defensive Structure Available")
RES_PB_HMG_MSG2			_("Armored bunker with Heavy Machinegun")
RES_PB_HMG_MSG3			_("Automatically targets enemies within sensor range")
RES_PB_HMG_MSG4			_("Defensive Strength: High")

//R-Defense-Pillbox04			Light Cannon Bunker
RES_PB_LC_MSG1			_("New Defensive Structure Available")
RES_PB_LC_MSG2			_("Armored bunker with Light Cannon")
RES_PB_LC_MSG3			_("Automatically targets enemies within sensor range")
RES_PB_LC_MSG4			_("Defensive Strength: High")

//R-Defense-Pillbox05			Flamer Bunker
RES_PB_FL_MSG1			_("New Defensive Structure Available")
RES_PB_FL_MSG2			_("Armored bunker with Flamer")
RES_PB_FL_MSG3			_("Automatically targets enemies within sensor range")
RES_PB_FL_MSG4			_("Defensive Strength: High")

//R-Defense-Pillbox06			Lancer Bunker
RES_PB_ATR_MSG1			_("New Defensive Structure Available")
RES_PB_ATR_MSG2			_("Armored bunker with Lancer AT rocket")
RES_PB_ATR_MSG3			_("Automatically targets enemies within sensor range")
RES_PB_ATR_MSG4			_("Defensive Strength: High")

//R-Defense-WallTower01			Heavy Machinegun Hardpoint
RES_DF_WT1_MSG1			_("New Defensive Structure Available")
RES_DF_WT1_MSG2			_("Armored hardpoint with Heavy Machinegun")
RES_DF_WT1_MSG3			_("Automatically targets enemies within sensor range")
RES_DF_WT1_MSG4			_("Defensive Strength: High")

//R-Defense-WallTower02			Light Cannon Hardpoint
RES_WT2_LC_MSG1			_("New Defensive Structure Available")
RES_WT2_LC_MSG2			_("Armored hardpoint with Light Cannon")
RES_WT2_LC_MSG3			_("Automatically targets enemies within sensor range")
RES_WT2_LC_MSG4			_("Defensive Strength: High")

//R-Defense-WallTower03			Medium Cannon Hardpoint
RES_WT3_MC_MSG1			_("New Defensive Structure Available")
RES_WT3_MC_MSG2			_("Armored hardpoint with Medium Cannon")
RES_WT3_MC_MSG3			_("Automatically targets enemies within sensor range")
RES_WT3_MC_MSG4			_("Defensive Strength: High")

//R-Defense-WallTower04			Heavy Cannon Hardpoint
RES_WT4_HC_MSG1			_("New Defensive Structure Available")
RES_WT4_HC_MSG2			_("Armored hardpoint with Heavy Cannon")
RES_WT4_HC_MSG3			_("Automatically targets enemies within sensor range")
RES_WT4_HC_MSG4			_("Defensive Strength: High")

//R-Defense-WallTower05			Flamer Hardpoint
RES_WT5_FL_MSG1			_("New Defensive Structure Available")
RES_WT5_FL_MSG2			_("Armored hardpoint with Flamer")
RES_WT5_FL_MSG3			_("Automatically targets enemies within sensor range")
RES_WT5_FL_MSG4			_("Defensive Strength: High")

//R-Defense-WallTower06			Lancer Hardpoint
RES_WT6_ATR_MSG1			_("New Defensive Structure Available")
RES_WT6_ATR_MSG2			_("Armored hardpoint with Lancer AT missile")
RES_WT6_ATR_MSG3			_("Automatically targets enemies within sensor range")
RES_WT6_ATR_MSG4			_("Defensive Strength: High")

//R-Defense-Wall-RotMg			Assault Gun Hardpoint
RES_WT7_RMG_MSG1			_("New Defensive Structure Available")
RES_WT7_RMG_MSG2			_("Armored hardpoint with Assault Gun")
RES_WT7_RMG_MSG3			_("Automatically targets enemies within sensor range")
RES_WT7_RMG_MSG4			_("Defensive Strength: High")

//R-Defense-Wall-VulcanCan		Assault Cannon Hardpoint
RES_WT8_RC_MSG1			_("New Defensive Structure Available")
RES_WT8_RC_MSG2			_("Armored hardpoint with Assault Cannon")
RES_WT8_RC_MSG3			_("Automatically targets enemies within sensor range")
RES_WT8_RC_MSG4			_("Defensive Strength: High")

//R-Defense-WallTower-A-Tmiss		Scourge Missile Hardpoint
RES_WT9_ATM_MSG1			_("New Defensive Structure Available")
RES_WT9_ATM_MSG2			_("Armored hardpoint with Scourge AT Missile")
RES_WT9_ATM_MSG3			_("Automatically targets enemies within sensor range")
RES_WT9_ATM_MSG4			_("Defensive Strength: High")

//R-Defense-WallTower-HvyFlamer	 Inferno Hardpoint
RES_WT11_HFL_MSG1			_("New Defensive Structure Available")
RES_WT11_HFL_MSG2			_("Armored hardpoint with Inferno flamer")
RES_WT11_HFL_MSG3			_("Automatically targets enemies within sensor range")
RES_WT11_HFL_MSG4			_("Defensive Strength: High")

//R-Defense-WallTower-HvyA-Trocket	Tank Killer Hardpoint
RES_WT12_HAT_MSG1			_("New Defensive Structure Available")
RES_WT12_HAT_MSG2			_("Armored hardpoint with Tank Killer AT missile")
RES_WT12_HAT_MSG3			_("Automatically targets enemies within sensor range")
RES_WT12_HAT_MSG4			_("Defensive Strength: High")

//R-Defense-WallTower-HPVcannon	Hyper-Velocity Cannon Hardpoint
RES_WT13_HPV_MSG1			_("New Defensive Structure Available")
RES_WT13_HPV_MSG2			_("Armored hardpoint with Hyper-Velocity Cannon")
RES_WT13_HPV_MSG3			_("Automatically targets enemies within sensor range")
RES_WT13_HPV_MSG4			_("Defensive Strength: High")

//R-Defense-WallTower-PulseLas		Flashlight Hardpoint
RES_WT14_PLS_MSG1			_("New Defensive Structure Available")
RES_WT14_PLS_MSG2			_("Armored hardpoint with Flashlight laser")
RES_WT14_PLS_MSG3			_("Automatically targets enemies within sensor range")
RES_WT14_PLS_MSG4			_("Defensive Strength: High")

//R-Defense-WallTower-Rail2		Rail Gun Hardpoint
RES_WT15_RL2_MSG1			_("New Defensive Structure Available")
RES_WT15_RL2_MSG2			_("Armored hardpoint with Rail Gun")
RES_WT15_RL2_MSG3			_("Automatically targets enemies within sensor range")
RES_WT15_RL2_MSG4			_("Defensive Strength: High")

//R-Defense-WallTower-Rail3		Gauss Cannon Hardpoint
RES_WT15_RL3_MSG1			_("New Defensive Structure Available")
RES_WT15_RL3_MSG2			_("Armored hardpoint with Gauss Cannon")
RES_WT15_RL3_MSG3			_("Automatically targets enemies within sensor range")
RES_WT15_RL3_MSG4			_("Defensive Strength: High")

//R-Defense-TankTrap01			Tank Traps
RES_TTRAP1_MSG1			_("New Defensive Structure Available")
RES_TTRAP1_MSG2			_("Reinforced concrete tank traps")
RES_TTRAP1_MSG3			_("Prevents enemy movement")
RES_TTRAP1_MSG4			_("Defensive Strength: Medium")

//R-Defense-TankTrap02			Dragon's Teeth
RES_TTRAP2_MSG1			_("New Defensive Structure Available")
RES_TTRAP2_MSG2			_("Reinforced concrete tank traps")
RES_TTRAP2_MSG3			_("Prevents enemy movement")
RES_TTRAP2_MSG4			_("Defensive Strength: High")
/* STRUCTURES */
//R-Struc-RepairFacility			Repair Facility
RES_REPAI1_MSG1			_("New Base Structure Available")
RES_REPAI1_MSG2			_("New Repair Facility Repairs Damaged Units")
RES_REPAI1_MSG3			_("Use the Command Console to send units back for repair")
RES_REPAI1_MSG4			_("Or select the Repair Facility as a unit's target")

//R-Struc-RprFac-Upgrade01		Automated Repair Facility
RES_ST_RFU1_MSG1			_("Repair Facility Improved")
RES_ST_RFU1_MSG2			_("New automated repair techniques")
RES_ST_RFU1_MSG3			_("Increases Repair Speed")
RES_ST_RFU1_MSG4			_("All repair facilities upgraded automatically")

//R-Struc-RprFac-Upgrade04		Robotic Repair Facility Upgrade
RES_ST_RFU4_MSG1			_("Repair Facility Improved")
RES_ST_RFU4_MSG2			_("New robotic repair techniques")
RES_ST_RFU4_MSG3			_("Increases Repair Speed")
RES_ST_RFU4_MSG4			_("All repair facilities upgraded automatically")

//R-Struc-RprFac-Upgrade07		Advanced Repair Facility Upgrade
RES_ST_RFU7_MSG1			_("Repair Facility Improved")
RES_ST_RFU7_MSG2			_("Advanced repair techniques")
RES_ST_RFU7_MSG3			_("Increases Repair Speed")
RES_ST_RFU7_MSG4			_("All repair facilities upgraded automatically")

//R-Struc-CommandRelay			Command Relay Post
RES_ST_CR1_MSG1			_("New Base Structure Available")
RES_ST_CR1_MSG2			_("Enables command turret research")
RES_ST_CR1_MSG3			_("Directs and collates information for command turrets")
RES_ST_CR1_MSG4			_("Controls up to five commanders")

//R-Struc-Factory-Cyborg			Cyborg Factory
RES_ST_FCY1_MSG1			_("New Base Structure Available")
RES_ST_FCY1_MSG2			_("Cyborg Factory")
RES_ST_FCY1_MSG3			_("Produces Cyborgs")
RES_ST_FCY1_MSG4			_("Research makes additional Cyborgs available")

//R-Struc-Factory-Cyborg-U01		Automated Cyborg Production
RES_ST_FCY01_MSG1			_("Cyborg Production Improved")
RES_ST_FCY01_MSG2			_("Automated Cyborg Production")
RES_ST_FCY01_MSG3			_("Increases Cyborg factory output")
RES_ST_FCY01_MSG4			_("All Cyborg factories upgraded automatically")

//R-Struc-Factory-Cyborg-U04		Robotic Cyborg Production
RES_ST_FCY4_MSG1			_("Cyborg Production Improved")
RES_ST_FCY4_MSG2			_("Robotic Cyborg Production")
RES_ST_FCY4_MSG3			_("Increases Cyborg factory output")
RES_ST_FCY4_MSG4			_("All Cyborg factories upgraded automatically")

//R-Struc-Factory-Cyborg-U07		Advanced Cyborg Production
RES_ST_FCY7_MSG1			_("Cyborg Production Improved")
RES_ST_FCY7_MSG2			_("Advanced Cyborg Production")
RES_ST_FCY7_MSG3			_("Increases Cyborg factory output")
RES_ST_FCY7_MSG4			_("All Cyborg factories upgraded automatically")

//R-Struc-Factory-Cyborg-U10		Self-Replicating Cyborg Production
RES_ST_FCY10_MSG1			_("Cyborg Production Improved")
RES_ST_FCY10_MSG2			_("Self-Replicating Cyborg Production")
RES_ST_FCY10_MSG3			_("Increases Cyborg factory output")
RES_ST_FCY10_MSG4			_("All Cyborg factories upgraded automatically")

//R-Struc-Factory-Module			Factory Module
RES_ST_FM1_MSG1			_("Production Improved")
RES_ST_FM1_MSG2			_("Factory module enables medium and large bodies")
RES_ST_FM1_MSG3			_("Increases factory output")
RES_ST_FM1_MSG4			_("Use a truck to add modules to a factory")

//R-Struc-Factory-Upgrade01		Automated Factory Production
RES_ST_FU1_MSG1			_("Vehicle Production Improved")	
RES_ST_FU1_MSG2			_("Automated Factory Production")
RES_ST_FU1_MSG3			_("Increases factory output")
RES_ST_FU1_MSG4			_("All vehicle factories upgraded automatically")

//R-Struc-Factory-Upgrade04		Robotic Factory Production
RES_ST_FU4_MSG1			_("Vehicle Production Improved")		
RES_ST_FU4_MSG2			_("New Robotic Techniques improve factory production")
RES_ST_FU4_MSG3			_("Increases factory production rate")
RES_ST_FU4_MSG4			_("All vehicle factories upgraded automatically")

//R-Struc-Factory-Upgrade07		Advanced Factory Production
RES_ST_FU7_MSG1			_("Vehicle Production Improved")		
RES_ST_FU7_MSG2			_("Advanced Factory Production")
RES_ST_FU7_MSG3			_("Increases factory output")
RES_ST_FU7_MSG4			_("All vehicle factories upgraded automatically")

//R-Struc-Factory-Upgrade10		Self-Replicating Factory Production
RES_ST_FU10_MSG1			_("Vehicle Production Improved")		
RES_ST_FU10_MSG2			_("Self-Replicating Factory Production")
RES_ST_FU10_MSG3			_("Increases factory output")
RES_ST_FU10_MSG4			_("All vehicle factories upgraded automatically")

//R-Struc-PowerModuleMk1		Power Module
RES_POWMD1_MSG1			_("Power Module Available")
RES_POWMD1_MSG2			_("Improved Power Generator Performance")
RES_POWMD1_MSG3			_("Burns oil more efficiently")
RES_POWMD1_MSG4			_("Use a truck to add the module to a power generator")

//R-Struc-Power-Upgrade01		Gas Turbine Generator
RES_POWU1_MSG1			_("Improved Power Generator Performance")
RES_POWU1_MSG2			_("New Power Generation Technology")
RES_POWU1_MSG3			_("Gas turbine boosts power output")
RES_POWU1_MSG4			_("All power generators upgraded automatically")

//R-Struc-Power-Upgrade02		Vapor Turbine Generator
RES_POWU2_MSG1			_("Improved Power Generator Performance")
RES_POWU2_MSG2			_("New Power Generation Technology")
RES_POWU2_MSG3			_("Vapor Turbine boosts power output")
RES_POWU2_MSG4			_("All power generators upgraded automatically")

//R-Struc-Research-Module		Research Module
RES_ST_RM1_MSG1			_("Research Module Available")
RES_ST_RM1_MSG2			_("Research module expands research facilities")
RES_ST_RM1_MSG3			_("Increases research speed")
RES_ST_RM1_MSG4			_("Use a truck to add the module to a research facility")

//R-Struc-Research-Upgrade01		Synaptic Link Data Analysis
RES_ST_RU1_MSG1			_("Research Improved")
RES_ST_RU1_MSG2			_("Synaptic link data analysis")
RES_ST_RU1_MSG3			_("Increases research speed")
RES_ST_RU1_MSG4			_("All research facilities upgraded automatically")

//R-Struc-Research-Upgrade04		Dedicated Synaptic Link Data Analysis
RES_ST_RU4_MSG1			_("Research Improved")
RES_ST_RU4_MSG2			_("Dedicated Synaptic Link Data Analysis")
RES_ST_RU4_MSG3			_("Increases research speed")
RES_ST_RU4_MSG4			_("All research facilities upgraded automatically")

//R-Struc-Research-Upgrade07		Neural Synapse Research Brain
RES_ST_RU7_MSG1			_("Research Improved")
RES_ST_RU7_MSG2			_("Neural Synapse Research Brain")
RES_ST_RU7_MSG3			_("Increases research speed")
RES_ST_RU7_MSG4			_("All research facilities upgraded automatically")

//R-Struc-Materials01			Reinforced Base Structure Materials
RES_ST_MAT1_MSG1			_("Increases Damage Resistance")	
RES_ST_MAT1_MSG2			_("Reinforced Base Structure Materials")
RES_ST_MAT1_MSG3			_("Increases Armor and Body Points")
RES_ST_MAT1_MSG4			_("All base structures upgraded automatically")

//R-Struc-Materials04			Hardened Base Structure Materials
RES_ST_MAT4_MSG1			_("Increases Damage Resistance")	
RES_ST_MAT4_MSG2			_("Hardened Base Structure Materials")
RES_ST_MAT4_MSG3			_("Increases Armor and Body Points")
RES_ST_MAT4_MSG4			_("All base structures upgraded automatically")

//R-Struc-Materials07			Advanced Base Structure Materials
RES_ST_MAT7_MSG1			_("Increases Damage Resistance")	
RES_ST_MAT7_MSG2			_("Advanced Base Structure Materials")
RES_ST_MAT7_MSG3			_("Increases Armor and Body Points")
RES_ST_MAT7_MSG4			_("All base structures upgraded automatically")

//R-Struc-Materials10			High Density Base Structure Materials
RES_ST_MAT10_MSG1			_("Increases Damage Resistance")	
RES_ST_MAT10_MSG2			_("High Density Base Structure Materials")
RES_ST_MAT10_MSG3			_("Increases Armor and Body Points")
RES_ST_MAT10_MSG4			_("All base structures upgraded automatically")

//R-Struc-VTOLFactory			VTOL Factory
RES_ST_VF_MSG1			_("New Base Structure Available")		
RES_ST_VF_MSG2			_("VTOL factory enables VTOL production")
RES_ST_VF_MSG3			_("VTOL rearming pads required to keep VTOLs flying")
RES_ST_VF_MSG4			_("May be upgraded using factory modules")

//R-Struc-VTOLFactory-U01		Robotic VTOL Production
RES_ST_VFU1_MSG1			_("Production Improved")
RES_ST_VFU1_MSG2			_("Robotic VTOL Production")
RES_ST_VFU1_MSG3			_("Increases VTOL factory output")
RES_ST_VFU1_MSG4			_("All VTOL factories upgraded automatically")

//R-Struc-VTOLFactory-U	04		Advanced VTOL Production
RES_ST_VFU4_MSG1			_("Production Improved")		
RES_ST_VFU4_MSG2			_("Advanced VTOL Production")
RES_ST_VFU4_MSG3			_("Increases VTOL factory output")
RES_ST_VFU4_MSG4			_("All VTOL factories upgraded automatically")

//R-Struc-VTOLPad			VTOL Rearming Pad
RES_ST_VP_MSG1			_("New Base Structure Available")		
RES_ST_VP_MSG2			_("Refuels, rearms and repairs VTOLs")
RES_ST_VP_MSG3			_("Assign a VTOL by selecting the rearming pad as its target")
RES_ST_VP_MSG4			_("The VTOL returns to the selected pad for rearming")

//R-Struc-VTOLPad-U01			Automated VTOL Rearming
RES_ST_VP1_MSG1			_("VTOL Rearming Times Reduced")		
RES_ST_VP1_MSG2			_("Automated VTOL Rearming")
RES_ST_VP1_MSG3			_("Reduces rearming time")
RES_ST_VP1_MSG4			_("All rearming pads upgraded automatically")

//R-Struc-VTOLPad-U04			Robotic VTOL Rearming
RES_ST_VP4_MSG1			_("VTOL Rearming Times Reduced")		
RES_ST_VP4_MSG2			_("Robotic VTOL Rearming")
RES_ST_VP4_MSG3			_("Reduces rearming time")
RES_ST_VP4_MSG4			_("All rearming pads upgraded automatically")
/* SYSTEMS */
//R-Sys-Spade1Mk1			Construction Unit
//RES_SY_SP1MK1_MSG1		_(" ")
//RES_SY_SP1MK1_MSG2		_(" ")
//RES_SY_SP1MK1_MSG3		_(" ")
//RES_SY_SP1MK1_MSG4		_(" ")

//R-Sys-Engineering01			Engineering
RES_ENGIN1_MSG1			_("Research Breakthrough Improves Construction Rates")
RES_ENGIN1_MSG2			_("Improved Engineering Techniques")
RES_ENGIN1_MSG3			_("Increases construction speed")
RES_ENGIN1_MSG4			_("All trucks upgraded automatically")

//R-Sys-Engineering02			Improved Engineering
RES_ENGIN2_MSG1			_("Research Breakthrough Improves Construction Rates")
RES_ENGIN2_MSG2			_("Improved Engineering Techniques")
RES_ENGIN2_MSG3			_("Increases construction speed")
RES_ENGIN2_MSG4			_("All trucks upgraded automatically")

//R-Sys-Engineering03			Advanced Engineering
RES_ENGIN3_MSG1			_("Research Breakthrough Improves Construction Rates")
RES_ENGIN3_MSG2			_("Advanced Engineering Techniques")
RES_ENGIN3_MSG3			_("Increases construction speed")
RES_ENGIN3_MSG4			_("All trucks upgraded automatically")

//R-Sys-MobileRepairTurret01		Mobile Repair Turret
RES_REPTU1_MSG1			_("New Systems Turret Available")
RES_REPTU1_MSG2			_("Battlefield repair unit")
RES_REPTU1_MSG3			_("Automatically Repairs Damaged Units")
RES_REPTU1_MSG4			_("Or damaged units may be selected as target")

//R-Sys-MobileRepairTurret02		Heavy Mobile Repair Turret
RES_REPTU2_MSG1			_("New Systems Turret Available")
RES_REPTU2_MSG2			_("Heavy repair unit")
RES_REPTU2_MSG3			_("Automatically Repairs Damaged Units")
RES_REPTU2_MSG4			_("Or damaged units may be selected as target")

//R-Sys-MobileRepairTurret01-U01	Mobile Repair Upgrade	
RES_REPTUP1_MSG1			_("Research Breakthrough Improves Repair Speeds")
RES_REPTUP1_MSG2			_("Mobile Repair Upgrade")
RES_REPTUP1_MSG3			_("Increases repair speed")
RES_REPTUP1_MSG4			_("All mobile repair units upgraded automatically")
	
//R-Sys-Sensor-Turret01			Sensor Turret
RES_SENSO1_MSG1			_("New Systems Turret Available For Design")
RES_SENSO1_MSG2			_("Improved sensor range")
RES_SENSO1_MSG3			_("Makes excellent scout vehicle")
RES_SENSO1_MSG4			_("May be assigned as spotter for indirect fire weapons")

//R-Sys-Sensor-Tower01			Sensor Tower
RES_SY_STW1_MSG1			_("New Systems Tower Available")
RES_SY_STW1_MSG2			_("Extended sensor range")
RES_SY_STW1_MSG3			_("Keeps map areas under constant surveillance")
RES_SY_STW1_MSG4			_("May be assigned as spotter for indirect fire weapons")

//R-Sys-Sensor-Tower02			Hardened Sensor Tower
RES_SY_STW2_MSG1			_("Improved Sensor Tower Available")
RES_SY_STW2_MSG2			_("New construction techniques improve tower")
RES_SY_STW2_MSG3			_("Replaces existing sensor tower")
RES_SY_STW2_MSG4			_("May be assigned as spotter for indirect fire weapons")

//R-Sys-Sensor-Upgrade01		Sensor Upgrade
RES_SY_SU1_MSG1			_("Sensors Improved")
RES_SY_SU1_MSG2			_("New Thermal Emissions detection")
RES_SY_SU1_MSG3			_("Extends Sensor Range")
RES_SY_SU1_MSG4			_("All sensors upgraded automatically")

//R-Sys-CBSensor-Turret01		CB Turret
RES_SY_CBSTU1_MSG1		_("New Systems Turret Available for Design")
RES_SY_CBSTU1_MSG2		_("Counter-battery turret detects enemy indirect fire batteries")
RES_SY_CBSTU1_MSG3		_("Orders assigned indirect fire units to fire at the enemy batteries")
RES_SY_CBSTU1_MSG4		_("Counter-battery fire continues until enemy battery is suppressed")

//R-Sys-CBSensor-Tower01		CB Tower
RES_SY_CBSTW1_MSG1		_("New Systems Tower Available")
RES_SY_CBSTW1_MSG2		_("Counter-battery tower detects enemy indirect fire batteries")
RES_SY_CBSTW1_MSG3		_("Orders assigned indirect fire units to fire at the enemy batteries")
RES_SY_CBSTW1_MSG4		_("Counter-battery fire continues until enemy battery is suppressed")

//R-Sys-CBSensor-Upgrade01		CB Sensor Upgrade
RES_SY_CBSU1_MSG1			_("CB Sensor Improved")
RES_SY_CBSU1_MSG2			_("New fire detection systems")
RES_SY_CBSU1_MSG3			_("Extends CB Range")
RES_SY_CBSU1_MSG4			_("All CB sensors upgraded automatically")

//R-Sys-CBSensor-Upgrade02		CB Sensor Upgrade 2
RES_SY_CBSU2_MSG1			_("CB Sensor Improved")
RES_SY_CBSU2_MSG2			_("Improved fire detection systems")
RES_SY_CBSU2_MSG3			_("Extends CB Range")
RES_SY_CBSU2_MSG4			_("All CB sensors upgraded automatically")

//R-Sys-CBSensor-Upgrade03		CB Sensor Upgrade 3
RES_SY_CBSU3_MSG1			_("CB Sensor Improved")
RES_SY_CBSU3_MSG2			_("Improved fire detection systems")
RES_SY_CBSU3_MSG3			_("Extends CB Range")
RES_SY_CBSU3_MSG4			_("All CB sensors upgraded automatically")

//R-Sys-VTOLCBS-Tower01		VTOL CB Tower
RES_SY_VCBSTW1_MSG1		_("New Systems Tower Available")
RES_SY_VCBSTW1_MSG2		_("VTOL CB Tower detects enemy indirect fire batteries")
RES_SY_VCBSTW1_MSG3		_("Orders assigned VTOLs to attack the enemy batteries")
RES_SY_VCBSTW1_MSG4		_("VTOLs attack until enemy battery is suppressed")

//R-Sys-VTOLCBS-Turret01		VTOL CB Turret
RES_SY_VCBSTU1_MSG1		_("New Systems Turret Available")
RES_SY_VCBSTU1_MSG2		_("VTOL CB turret detects enemy indirect fire batteries")
RES_SY_VCBSTU1_MSG3		_("Orders assigned VTOLs to attack the enemy batteries")
RES_SY_VCBSTU1_MSG4		_("VTOLs attack until enemy battery is suppressed")

//R-Sys-VTOLCBS-Upgrade01		VTOL CB Upgrade
RES_SY_VCBSU1_MSG1		_("VTOL CB Improved")
RES_SY_VCBSU1_MSG2		_("New fire detection systems")
RES_SY_VCBSU1_MSG3		_("Extends VTOL CB Range")
RES_SY_VCBSU1_MSG4		_("All VTOL CB sensors upgraded automatically")

//R-Sys-VTOLCBS-Upgrade02		VTOL CB Upgrade 2
RES_SY_VCBSU2_MSG1		_("VTOL CB Improved")
RES_SY_VCBSU2_MSG2		_("Improved fire detection systems")
RES_SY_VCBSU2_MSG3		_("Extends VTOL CB Range")
RES_SY_VCBSU2_MSG4		_("All VTOL CB sensors upgraded automatically")

//R-Sys-VTOLCBS-Upgrade03		VTOL CB Upgrade 3
RES_SY_VCBSU3_MSG1		_("VTOL CB Improved")
RES_SY_VCBSU3_MSG2		_("Advanced fire detection systems")
RES_SY_VCBSU3_MSG3		_("Extends VTOL CB Range")
RES_SY_VCBSU3_MSG4		_("All VTOL CB sensors upgraded automatically")

//R-Sys-VTOLStrike-Tower01		VTOL Strike Tower
RES_SY_VSTW1_MSG1			_("New Systems Tower Available")
RES_SY_VSTW1_MSG2			_("VTOL Strike Tower detects approaching enemies")
RES_SY_VSTW1_MSG3			_("Assigned VTOLs attack the enemy units")
RES_SY_VSTW1_MSG4			_("Strike mission continues until enemy destroyed or they retreat")

//R-Sys-VTOLStrike-Turret01		VTOL Strike Turret
RES_SY_VSTU1_MSG1			_("New Systems Turret Available")
RES_SY_VSTU1_MSG2			_("VTOL Strike turret used to spot targets")
RES_SY_VSTU1_MSG3			_("Assigned VTOLs attack the designated targets")
RES_SY_VSTU1_MSG4			_("Select new targets to continue the VTOL strikes")

//R-Sys-VTOLStrike-Upgrade01		VTOL Strike Upgrade
RES_SY_VS1_MSG1			_("VTOL Strike Improved")
RES_SY_VS1_MSG2			_("New target recognition systems")
RES_SY_VS1_MSG3			_("Extends VTOL Strike Range")
RES_SY_VS1_MSG4			_("All VTOL Strike sensors upgraded automatically")

//R-Sys-VTOLStrike-Upgrade02		VTOL Strike Upgrade Mk2
RES_SY_VS2_MSG1			_("VTOL Strike Improved")
RES_SY_VS2_MSG2			_("Improved target recognition systems")
RES_SY_VS2_MSG3			_("Extends VTOL Strike Range")
RES_SY_VS2_MSG4			_("All VTOL Strike sensors upgraded automatically")

//R-Sys-VTOLStrike-Upgrade03		VTOL Strike Upgrade Mk3
RES_SY_VS3_MSG1			_("VTOL Strike Improved")
RES_SY_VS3_MSG2			_("Advanced target recognition systems")
RES_SY_VS3_MSG3			_("Extends VTOL Strike Range")
RES_SY_VS3_MSG4			_("All VTOL Strike sensors upgraded automatically")

//R-Sys-SpyTurret			Scrambler Turret
RES_SY_ST1_MSG1			_("New Systems Turret Available")
RES_SY_ST1_MSG2			_("Synaptic Link Scrambler technology")
RES_SY_ST1_MSG3			_("Electronically attacks and disrupts enemy structures")
RES_SY_ST1_MSG4			_("Steals technology from enemies")

//R-Sys-SpyTurret-Upgrade01		Improved Scrambler
RES_SY_STU1_MSG1			_("Scrambler Improved")
RES_SY_STU1_MSG2			_("Improvement in synaptic link technology")
RES_SY_STU1_MSG3			_("Increases scrambler rate")
RES_SY_STU1_MSG4			_("All scramblers upgraded automatically")

//R-Sys-Autorepair-Cyborg		Cyborg Self-Repair
RES_SY_ACYB_MSG1			_("New Repair Technology Discovered")	
RES_SY_ACYB_MSG2			_("Synaptic Link technology breakthrough")
RES_SY_ACYB_MSG3			_("On-board diagnostic and repair systems")
RES_SY_ACYB_MSG4			_("Enables self-repair in all Cyborgs")

//R-Sys-Autorepair-Struc			 Base Structure Self-Repair
RES_SY_ASTRUC_MSG1		_("New Repair Technology Discovered")	
RES_SY_ASTRUC_MSG2		_("Synaptic Link technology breakthrough")
RES_SY_ASTRUC_MSG3		_("Built-in diagnostic and repair systems")
RES_SY_ASTRUC_MSG4		_("Enables self-repair in all base structures")

//R-Sys-Autorepair-Def			Defenses Self-Repair
RES_SY_ADEF_MSG1			_("New Repair Technology Discovered")	
RES_SY_ADEF_MSG2			_("Synaptic Link technology breakthrough")
RES_SY_ADEF_MSG3			_("Built-in diagnostic and repair systems")
RES_SY_ADEF_MSG4			_("Enables self-repair in all defenses")

//R-Sys-Autorepair-Vehicle		Vehicle Self-Repair
RES_SY_AVEH_MSG1			_("New Repair Technology Discovered")	
RES_SY_AVEH_MSG2			_("Synaptic Link technology breakthrough")
RES_SY_AVEH_MSG3			_("On-board diagnostic and repair systems")
RES_SY_AVEH_MSG4			_("Enables self-repair in all vehicles")
/* VEHICLES */
//R-Vehicle-Body01			Light Body - Viper
RES_V_B01_MSG1			_("Project Light Body")
RES_V_B01_MSG2			_("Light body vulnerable to heavy weapons")
RES_V_B01_MSG3			_("Good scout vehicle")
RES_V_B01_MSG4			_("Low power cost and low production times")

//R-Vehicle-Body02			Light Body - Leopard
RES_V_B02_MSG1			_("Collective Light Body")
RES_V_B02_MSG2			_("Superior armor and body points to Viper")
RES_V_B02_MSG3			_("Slower than Viper")
RES_V_B02_MSG4			_("High power costs and slower to produce than Viper")

//R-Vehicle-Body03			Light Body - Retaliation
RES_V_B03_MSG1			_("NEXUS Light Body")
RES_V_B03_MSG2			_("Superior armor and body points to Viper")
RES_V_B03_MSG3			_("Faster than Viper")
RES_V_B03_MSG4			_("Expensive to produce")

//R-Vehicle-Body04			Light Body - Bug
RES_V_B04_MSG1			_("New Paradigm Light Body")
RES_V_B04_MSG2			_("Inferior armor and body points to Viper")
RES_V_B04_MSG3			_("Faster than Viper")
RES_V_B04_MSG4			_("Power cost and production time similar to Viper")

//R-Vehicle-Body05			Medium Body - Cobra
RES_V_B05_MSG1			_("Project Medium Body")
RES_V_B05_MSG2			_("Medium body increases armor and body points")
RES_V_B05_MSG3			_("Good medium tank and support vehicle")
RES_V_B05_MSG4			_("Average power costs and production times")

//R-Vehicle-Body06			Medium Body - Panther
RES_V_B06_MSG1			_("Collective Medium Body")
RES_V_B06_MSG2			_("Superior armor and body points to Cobra")
RES_V_B06_MSG3			_("Slower than Cobra")
RES_V_B06_MSG4			_("High power costs and slower to produce than Cobra")

//R-Vehicle-Body07			Medium Body - Retribution
RES_V_B07_MSG1			_("NEXUS Medium Body")
RES_V_B07_MSG2			_("Superior armor and body points to Cobra")
RES_V_B07_MSG3			_("Faster than Cobra")
RES_V_B07_MSG4			_("Expensive and slow to produce")

//R-Vehicle-Body08			Medium Body - Scorpion
RES_V_B08_MSG1			_("New Paradigm Medium body")
RES_V_B08_MSG2			_("Inferior armor and body points to Cobra")
RES_V_B08_MSG3			_("Faster than Cobra")
RES_V_B08_MSG4			_("Power cost and production time similar to Cobra")

//R-Vehicle-Body09			Heavy Body - Tiger
RES_V_B09_MSG1			_("Collective Heavy Body")
RES_V_B09_MSG2			_("More armor and body points than Python")
RES_V_B09_MSG3			_("Slower than Python")
RES_V_B09_MSG4			_("High power costs and slow to produce")

//R-Vehicle-Body10			Heavy Body - Vengeance
RES_V_B10_MSG1			_("NEXUS Heavy Body")
RES_V_B10_MSG2			_("More armor and body points than Python")
RES_V_B10_MSG3			_("Faster than Python")
RES_V_B10_MSG4			_("Very expensive to produce")

//R-Vehicle-Body11			Heavy Body - Python
RES_V_B11_MSG1			_("Project Heavy Body")
RES_V_B11_MSG2			_("Heavy body increases armor and body points")
RES_V_B11_MSG3			_("Good main battle tank and heavy artillery platform")
RES_V_B11_MSG4			_("Very high power costs and very slow to produce")

//R-Vehicle-Body12			Heavy Body - Mantis
RES_V_B12_MSG1			_("New Paradigm Heavy Body")
RES_V_B12_MSG2			_("Less armor and body points than Python")
RES_V_B12_MSG3			_("Faster than Python")
RES_V_B12_MSG4			_("Power cost and production time the same as Python")

//R-Vehicle-Engine01			Fuel Injection Engine
RES_V_EN1_MSG1			_("Vehicle Engine Upgrade")
RES_V_EN1_MSG2			_("Fuel Injection Engine")
RES_V_EN1_MSG3			_("Improves vehicle speed")
RES_V_EN1_MSG4			_("All vehicles upgraded automatically")

//R-Vehicle-Engine04			Turbo-Charged Engine
RES_V_EN4_MSG1			_("Vehicle Engine Upgrade")
RES_V_EN4_MSG2			_("Turbo-Charged Engine")
RES_V_EN4_MSG3			_("Improves vehicle speed")
RES_V_EN4_MSG4			_("All vehicles upgraded automatically")

//R-Vehicle-Engine07			Gas Turbine Engine
RES_V_EN7_MSG1			_("Vehicle Engine Upgrade")
RES_V_EN7_MSG2			_("Gas Turbine Engine")
RES_V_EN7_MSG3			_("Improves vehicle speed")
RES_V_EN7_MSG4			_("All vehicles upgraded automatically")

//R-Vehicle-Engine10			Ionizing Turbine Engine
RES_V_EN10_MSG1			_("Vehicle Engine Upgrade")
RES_V_EN10_MSG2			_("Ionizing Turbine Engine")
RES_V_EN10_MSG3			_("Improves vehicle speed")
RES_V_EN10_MSG4			_("All vehicles upgraded automatically")

//R-Vehicle-Metals01			Composite Alloys
RES_V_MET1_MSG1			_("Vehicle Bodies Improved")
RES_V_MET1_MSG2			_("Layered composite alloys and energy-absorbing fibres")
RES_V_MET1_MSG3			_("Increases kinetic armor and body points")
RES_V_MET1_MSG4			_("All vehicles upgraded automatically")

//R-Vehicle-Metals04			Dense Composite Alloys
RES_V_MET4_MSG1			_("Vehicle Bodies Improved")
RES_V_MET4_MSG2			_("Layered dense composite alloys and energy-absorbing fibres")
RES_V_MET4_MSG3			_("Increases kinetic armor and body points")
RES_V_MET4_MSG4			_("All vehicles upgraded automatically")

//R-Vehicle-Metals07			Superdense Composite Alloys
RES_V_MET7_MSG1			_("Vehicle Bodies Improved")
RES_V_MET7_MSG2			_("Superdense composite alloys and energy-absorbing fibres")
RES_V_MET7_MSG3			_("Increases kinetic armor and body points")
RES_V_MET7_MSG4			_("All vehicles upgraded automatically")

//R-Vehicle-Metals10			Bonded Laminates
RES_V_MET10_MSG1			_("Vehicle Bodies Improved")
RES_V_MET10_MSG2			_("Laminated alloys bonded with energy-deflecting optic bundles")
RES_V_MET10_MSG3			_("Increases kinetic armor and body points")
RES_V_MET10_MSG4			_("All vehicles upgraded automatically")

//R-Vehicle-Armor-Heat01		Thermal Armor
RES_V_AH1_MSG1			_("Vehicle Thermal Armor Improved")
RES_V_AH1_MSG2			_("Heat-resistant armored layers")
RES_V_AH1_MSG3			_("Increases Thermal Armor")
RES_V_AH1_MSG4			_("All vehicles upgraded automatically")

//R-Vehicle-Armor-Heat04		High Intensity Thermal Armor
RES_V_AH4_MSG1			_("Vehicle Thermal Armor Improved")
RES_V_AH4_MSG2			_("Heat-resistant armored layers")
RES_V_AH4_MSG3			_("Increases Thermal Armor")
RES_V_AH4_MSG4			_("All vehicles upgraded automatically")

//R-Vehicle-Prop-Halftracks		Half-tracked Propulsion
RES_HALFT1_MSG1			_("New Propulsion Available")
RES_HALFT1_MSG2			_("Armored Half-tracks")
RES_HALFT1_MSG3			_("Speed: Medium")
RES_HALFT1_MSG4			_("Body Points: Medium")

//R-Vehicle-Prop-Halftracks02		Half-tracked Propulsion II
RES_HALFT2_MSG1			_("Vehicle Propulsion Improved")
RES_HALFT2_MSG2			_("New armored construction")
RES_HALFT2_MSG3			_("Increases Body Points")
RES_HALFT2_MSG4			_("All half-tracks upgraded automatically")

//R-Vehicle-Prop-Halftracks03		Half-tracked Propulsion III
RES_HALFT3_MSG1			_("Vehicle Propulsion Improved")
RES_HALFT3_MSG2			_("New armored construction")
RES_HALFT3_MSG3			_("Increases Body Points")
RES_HALFT3_MSG4			_("All half-tracks upgraded automatically")

//R-Vehicle-Prop-Hover			Hover Propulsion
RES_V_P_H1_MSG1			_("New Propulsion Available")
RES_V_P_H1_MSG2			_("Amphibious hover propulsion")
RES_V_P_H1_MSG3			_("Speed: Fast")
RES_V_P_H1_MSG4			_("Body Points: Low")

//R-Vehicle-Prop-Hover02			Hover Propulsion II
RES_V_P_H2_MSG1			_("Vehicle Propulsion Improved")
RES_V_P_H2_MSG2			_("New armored construction")
RES_V_P_H2_MSG3			_("Increases Body Points")
RES_V_P_H2_MSG4			_("All hovers upgraded automatically")

//R-Vehicle-Prop-Hover03 		Hover Propulsion III
RES_V_P_H3_MSG1			_("Vehicle Propulsion Improved")
RES_V_P_H3_MSG2			_("New armored construction")
RES_V_P_H3_MSG3			_("Increases Body Points")
RES_V_P_H3_MSG4			_("All hovers upgraded automatically")

//R-Vehicle-Prop-Tracks			Tracked Propulsion
RES_TRACK1_MSG1			_("New Propulsion Available")
RES_TRACK1_MSG2			_("Armored Tracks")
RES_TRACK1_MSG3			_("Speed: Slow")
RES_TRACK1_MSG4			_("Body Points: High")

//R-Vehicle-Prop-Tracks02		Tracked Propulsion II
RES_TRACK2_MSG1			_("Vehicle Propulsion Improved")
RES_TRACK2_MSG2			_("New armored construction")
RES_TRACK2_MSG3			_("Increases Body Points")
RES_TRACK2_MSG4			_("All tracks upgraded automatically")

//R-Vehicle-Prop-Tracks03		Tracked Propulsion III
RES_TRACK3_MSG1			_("Vehicle Propulsion Improved")
RES_TRACK3_MSG2			_("New armored construction")
RES_TRACK3_MSG3			_("Increases Body Points")
RES_TRACK3_MSG4			_("All tracks upgraded automatically")

//R-Vehicle-Prop-Wheels			Wheeled Propulsion
RES_V_P_W1_MSG1			_("New Propulsion Available")
RES_V_P_W1_MSG2			_("Wheeled Propulsion")
RES_V_P_W1_MSG3			_("Speed: Fast")
RES_V_P_W1_MSG4			_("Body Points: Low")

//R-Vehicle-Prop-Wheels02		Wheeled Propulsion II
RES_V_P_W2_MSG1			_("Vehicle Propulsion Improved")
RES_V_P_W2_MSG2			_("New armored construction")
RES_V_P_W2_MSG3			_("Increases Body Points")
RES_V_P_W2_MSG4			_("All wheels upgraded automatically")

//R-Vehicle-Prop-Wheels03		Wheeled Propulsion III
RES_V_P_W3_MSG1			_("Vehicle Propulsion Improved")
RES_V_P_W3_MSG2			_("New armored construction")
RES_V_P_W3_MSG3			_("Increases Body Points")
RES_V_P_W3_MSG4			_("All wheels upgraded automatically")

//R-Vehicle-Prop-VTOL			VTOL Propulsion
RES_V_P_V1_MSG1			_("New Propulsion Available for Design")
RES_V_P_V1_MSG2			_("Vertical Take Off and Landing Propulsion")
RES_V_P_V1_MSG3			_("Speed: VTOL")
RES_V_P_V1_MSG4			_("Body Points: Low")

//R-Vehicle-Prop-VTOL02		VTOL Propulsion II
RES_V_P_V2_MSG1			_("Vehicle Propulsion Improved")
RES_V_P_V2_MSG2			_("New power efficient propulsion")
RES_V_P_V2_MSG3			_("Body Points and Speed Increased")
RES_V_P_V2_MSG4			_("All VTOLs upgraded automatically")

//R-Vehicle-Prop-VTOL03		VTOL Propulsion III
RES_V_P_V3_MSG1			_("Vehicle Propulsion Improved")
RES_V_P_V3_MSG2			_("New power efficient propulsion")
RES_V_P_V3_MSG3			_("Body Points and Speed Increased")
RES_V_P_V3_MSG4			_("All VTOLs upgraded automatically")
/* WEAPONS */
//R-Wpn-AAGun01			Tornado Flak Turret
RES_AA1_MSG1			_("New AA Turret Available")
RES_AA1_MSG2			_("Twin 80mm flak weapon")
RES_AA1_MSG3			_("Aerial targets only")
RES_AA1_MSG4			_("Body Points: Medium")

//R-Wpn-AAGun02			Cyclone Flak Turret
RES_AA2_MSG1			_("New AA Turret Available")
RES_AA2_MSG2			_("Quad 80mm flak weapon")
RES_AA2_MSG3			_("Aerial targets only")
RES_AA2_MSG4			_("Body Points: Medium")

//R-Wpn-AAGun03			Hurricane AA Turret
RES_AA3_MSG1			_("New AA Turret Available")
RES_AA3_MSG2			_("30mm Anti-Aircraft machinegun")
RES_AA3_MSG3			_("Aerial targets only")
RES_AA3_MSG4			_("Body Points: Medium")

//R-Wpn-AAGun04			Whirlwind AATurret
RES_AA4_MSG1			_("New AA Turret Available")
RES_AA4_MSG2			_("Quad 30mm Anti-Aircraft machinegun")
RES_AA4_MSG3			_("Aerial targets only")
RES_AA4_MSG4			_("Body Points: Medium")

//R-Wpn-AAGun-Accuracy01		AA Thermal Imaging Sensor
RES_AAAC1_MSG1			_("AA Upgrade")
RES_AAAC1_MSG2			_("Detects and locks-on to VTOL engine emissions")
RES_AAAC1_MSG3			_("Increases AA accuracy")
RES_AAAC1_MSG4			_("All AA weapons upgraded automatically")

//R-Wpn-AAGun-Accuracy02		AA Target Acquisition Shells
RES_AAAC2_MSG1			_("AA Upgrade")
RES_AAAC2_MSG2			_("Self-guided rocket powered shells")
RES_AAAC2_MSG3			_("Increases AA accuracy")
RES_AAAC2_MSG4			_("All AA weapons upgraded automatically")

//R-Wpn-AAGun-Accuracy03		AA Target Prediction Shells
RES_AAAC3_MSG1			_("AA Upgrade")
RES_AAAC3_MSG2			_("Computer plots and guides shell to target's position")
RES_AAAC3_MSG3			_("Increases AA accuracy")
RES_AAAC3_MSG4			_("All AA weapons upgraded automatically")

//R-Wpn-AAGun-Damage01		AA HE Flak
RES_AAD1_MSG1			_("AA Flak Upgrade")
RES_AAD1_MSG2			_("High Explosive Flak shards")
RES_AAD1_MSG3			_("Increases AA Flak damage")
RES_AAD1_MSG4			_("All AA flak weapons upgraded automatically")

//R-Wpn-AAGun-Damage04		AA HEAP Flak
RES_AAD4_MSG1			_("AA Flak Upgrade")
RES_AAD4_MSG2			_("High Explosive Armor Piercing Flak")
RES_AAD4_MSG3			_("Increases AA Flak damage")
RES_AAD4_MSG4			_("All AA flak weapons upgraded automatically")

//R-Wpn-AAGun-ROF01		AA Ammunition Hopper
RES_AAROF1_MSG1			_("AA Upgrade")
RES_AAROF1_MSG2			_("Recoil loaded AA ammunition hopper")
RES_AAROF1_MSG3			_("Increases AA ROF")
RES_AAROF1_MSG4			_("All AA weapons upgraded automatically")

//R-Wpn-AAGun-ROF04		AA Chainfeed Loader
RES_AAROF4_MSG1			_("AA Upgrade")
RES_AAROF4_MSG2			_("Chainfeed loader eradicates jams and improves performance")
RES_AAROF4_MSG3			_("Increases AA ROF")
RES_AAROF4_MSG4			_("All AA weapons upgraded automatically")

//R-Wpn-PBomb			Proximity Bomb Turret
RES_PBMB1_MSG1			_("New Proximity Bomb Turret Available")
RES_PBMB1_MSG2			_("Bomb turret explodes in proximity to enemy")
RES_PBMB1_MSG3			_("Best Targets: Base Structures and Defenses")
RES_PBMB1_MSG4			_("Body Points: Medium")

//R-Wpn-SPBomb			Proximity Superbomb Turret
RES_PBMB2_MSG1			_("New Proximity Bomb Turret Available")
RES_PBMB2_MSG2			_("Superbomb turret explodes in proximity to enemy")
RES_PBMB2_MSG3			_("Best Targets: Base Structures and Defenses")
RES_PBMB2_MSG4			_("Body Points: Medium")

//R-Wpn-Bomb01			Cluster Bomb Bay
RES_BMB1_MSG1			_("New Bomb Bay Available")
RES_BMB1_MSG2			_("Drops High Explosive Cluster bombs")
RES_BMB1_MSG3			_("Best Targets: Base Structures")
RES_BMB1_MSG4			_("Body Points: Low")

//R-Wpn-Bomb02			HEAP Bomb Bay
RES_BMB2_MSG1			_("New Bomb Bay Available")
RES_BMB2_MSG2			_("Drops High Explosive Armor Piercing bombs")
RES_BMB2_MSG3			_("Best Targets: Defenses")
RES_BMB2_MSG4			_("Body Points: Low")

//R-Wpn-Bomb03			Phosphor Bomb Bay
RES_BMB3_MSG1			_("New Bomb Bay Available")
RES_BMB3_MSG2			_("Drops incendiary bombs")
RES_BMB3_MSG3			_("Best Targets: Bunkers and Hardpoints")
RES_BMB3_MSG4			_("Body Points: Low")

//R-Wpn-Bomb04			Thermite Bomb Bay
RES_BMB4_MSG1			_("New Bomb Bay Available")
RES_BMB4_MSG2			_("Drops high intensity thermite bombs")
RES_BMB4_MSG3			_("Best Targets: Bunkers and hardpoints")
RES_BMB4_MSG4			_("Body Points: Low")

//R-Wpn-Bomb-Accuracy01		Thermal Imaging Bombsight
RES_BAC1_MSG1			_("Bombsight Upgrade")
RES_BAC1_MSG2			_("Locks on to thermal emissions")
RES_BAC1_MSG3			_("Increases Bombing accuracy")
RES_BAC1_MSG4			_("All bomb bays upgraded automatically")

//R-Wpn-Bomb-Accuracy02		Laser Guided Bombsight
RES_BAC2_MSG1			_("Bombsight Upgrade")
RES_BAC2_MSG2			_("Laser designator paints and guides bombs to the target")
RES_BAC2_MSG3			_("Increases Bombing accuracy")
RES_BAC2_MSG4			_("All bomb bays upgraded automatically")

//R-Wpn-Bomb-Accuracy03		Target Acquisition Bombsight
RES_BAC3_MSG1			_("Bombsight Upgrade")
RES_BAC3_MSG2			_("Bombs lock on and guide themselves to the target")
RES_BAC3_MSG3			_("Increases Bombing accuracy")
RES_BAC3_MSG4			_("All bomb bays upgraded automatically")

//R-Wpn-Cannon1Mk1			Light Cannon
RES_CN1MK1_MSG1			_("New Weapon Turret Available")
RES_CN1MK1_MSG2			_("Light Cannon firing 40mm rounds")
RES_CN1MK1_MSG3			_("Best Targets: Vehicles")
RES_CN1MK1_MSG4			_("Body Points: Medium")

//R-Wpn-Cannon2Mk1			Medium Cannon
RES_CN2MK1_MSG1			_("New Weapon Turret Available")
RES_CN2MK1_MSG2			_("Medium Cannon firing 76mm rounds")
RES_CN2MK1_MSG3			_("Best Targets: Vehicles")
RES_CN2MK1_MSG4			_("Body Points: Medium")

//R-Wpn-Cannon3Mk1			Heavy Cannon
RES_CN3MK1_MSG1			_("New Weapon Turret Available")
RES_CN3MK1_MSG2			_("Heavy Cannon firing 120 mm rounds")
RES_CN3MK1_MSG3			_("Best Targets: Vehicles")
RES_CN3MK1_MSG4			_("Body Points: High")
	
//R-Wpn-Cannon4AMk1			Hyper-Velocity Cannon
RES_W_CN4_MSG1			_("New Weapon Turret Available")
RES_W_CN4_MSG2			_("Hyper-velocity automatic-cannon firing 88mm rounds")
RES_W_CN4_MSG3			_("Best Targets: Vehicles")
RES_W_CN4_MSG4			_("Replaces Medium Cannon")

// R-Wpn-Cannon5			Assault Cannon
RES_W_CN5_MSG1			_("New Weapon Turret Available")
RES_W_CN5_MSG2			_("76mm hyper-velocity quad-barrel automatic-cannon")
RES_W_CN5_MSG3			_("Best Targets: Vehicles")
RES_W_CN5_MSG4			_("Body Points: High")

//R-Wpn-Cannon-Accuracy01		Cannon Laser Rangefinder
RES_W_CNAC1_MSG1			_("Cannon Upgrade")
RES_W_CNAC1_MSG2			_("Determines range to target")
RES_W_CNAC1_MSG3			_("Increases Cannon accuracy")
RES_W_CNAC1_MSG4			_("All cannons upgraded automatically")

//R-Wpn-Cannon-Accuracy02		Cannon Laser Designator
RES_W_CNAC2_MSG1			_("Cannon Upgrade")
RES_W_CNAC2_MSG2			_("Laser designator paints and guides rounds to the target")
RES_W_CNAC2_MSG3			_("Increases Cannon accuracy")
RES_W_CNAC2_MSG4			_("All cannons upgraded automatically")

//R-Wpn-Cannon-Damage01		HEAT Cannon Shells
RES_W_CN_D1_MSG1			_("Cannon Upgrade")
RES_W_CN_D1_MSG2			_("High Explosive Anti-Tank Cannon Shells")
RES_W_CN_D1_MSG3			_("Increases Cannon damage")
RES_W_CN_D1_MSG4			_("All cannons upgraded automatically")

//R-Wpn-Cannon-Damage04		APFSDS Cannon Rounds
RES_W_CN_D4_MSG1			_("Cannon Upgrade")
RES_W_CN_D4_MSG2			_("Armor-Piercing Fin-Stabilized Discarding Sabot")
RES_W_CN_D4_MSG3			_("Increases Cannon damage")
RES_W_CN_D4_MSG4			_("All cannons upgraded automatically")

//R-Wpn-Cannon-Damage07		HVAPFSDS Cannon Rounds
RES_W_CN_D7_MSG1			_("Cannon Upgrade")
RES_W_CN_D7_MSG2			_("High-Velocity Armor-Piercing Fin-Stabilised Discarding Sabot")
RES_W_CN_D7_MSG3			_("Increases Cannon damage")
RES_W_CN_D7_MSG4			_("All cannons upgraded automatically")

//R-Wpn-Cannon-ROF01			Cannon Auto-Loader
RES_W_CN_ROF1_MSG1		_("Cannon Upgrade")
RES_W_CN_ROF1_MSG2		_("Automatic loading mechanism replaces manual loader")
RES_W_CN_ROF1_MSG3		_("Increases Cannon ROF")
RES_W_CN_ROF1_MSG4		_("All cannons upgraded automatically")

//R-Wpn-Cannon-ROF04			Cannon Rapid Loader
RES_W_CN_ROF4_MSG1		_("Cannon Upgrade")
RES_W_CN_ROF4_MSG2		_("Robotic loading system feeds rounds into breech")
RES_W_CN_ROF4_MSG3		_("Increases Cannon ROF")
RES_W_CN_ROF4_MSG4		_("All cannons upgraded automatically")

//R-Wpn-Flamer01Mk1			Flamer
RES_FLAME1_MSG1			_("New Weapon Turret Available")
RES_FLAME1_MSG2			_("Flame-thrower firing Propylene Oxide gel")
RES_FLAME1_MSG3			_("Best Targets: Bunkers, wheeled and hover vehicles")
RES_FLAME1_MSG4			_("Body Points: Very low")

//R-Wpn-Flame2				Heavy Flamer - Inferno Flamer
RES_FLAME2_MSG1			_("New Weapon Turret Available")
RES_FLAME2_MSG2			_("Heavy Flame-thrower firing Propylene Oxide gel")
RES_FLAME2_MSG3			_("Best Targets: Bunkers, wheeled and hover vehicles")
RES_FLAME2_MSG4			_("Body Points: Low")

//R-Wpn-Flamer-Damage01		High Temperature Flamer Gel
RES_W_FL_D1_MSG1			_("Flamer Upgrade")
RES_W_FL_D1_MSG2			_("Propylene Oxide gel treated to burn at higher temperatures")
RES_W_FL_D1_MSG3			_("Increases Flamer damage")
RES_W_FL_D1_MSG4			_("All flamers upgraded automatically")

//R-Wpn-Flamer-Damage04		Superhot Flamer Gel
RES_W_FL_D4_MSG1			_("Flamer Upgrade")
RES_W_FL_D4_MSG2			_("Propylene Oxide treated to burn at superhot temperatures")
RES_W_FL_D4_MSG3			_("Increases Flamer damage")
RES_W_FL_D4_MSG4			_("All flamers upgraded automatically")

//R-Wpn-Flamer-ROF01			Flamer Autoloader
RES_W_FL_ROF1_MSG1		_("Flamer Upgrade")
RES_W_FL_ROF1_MSG2		_("Automatic loading mechanism replaces manual loader")
RES_W_FL_ROF1_MSG3		_("Increases Flamer ROF")
RES_W_FL_ROF1_MSG4		_("All flamers upgraded automatically")

//R-Wpn-HowitzerMk1			Howitzer
RES_W_HMK1_MSG1			_("New Indirect Fire Weapon Available")
RES_W_HMK1_MSG2			_("105mm Howitzer may be assigned to a sensor")
RES_W_HMK1_MSG3			_("Best Targets: Base Structures, infantry, wheeled vehicles")
RES_W_HMK1_MSG4			_("Body Points: Low")

//R-Wpn-HvyHowitzer			Heavy Howitzer - Ground Shaker
RES_W_HH1_MSG1			_("New Indirect Fire Weapon Available")
RES_W_HH1_MSG2			_("155mm Howitzer may be assigned to a sensor")
RES_W_HH1_MSG3			_("Best Targets: Base Structures, infantry, wheeled vehicles")
RES_W_HH1_MSG4			_("Body Points: Low")

//R-Wpn-Howitzer03-Rot			Rotary Howitzer - Hellstorm
RES_W_RHOW_MSG1			_("New Indirect Fire Weapon Available")
RES_W_RHOW_MSG2			_("105mm multi-barrel Howitzer may be assigned to a sensor")
RES_W_RHOW_MSG3			_("Best Targets: Base Structures, infantry, wheeled vehicles")
RES_W_RHOW_MSG4			_("Body Points: Low")

//R-Wpn-Howitzer04-Inc			Incendiary Howitzer - Hellfire
RES_W_IHOW_MSG1			_("New Indirect Fire Weapon Available")
RES_W_IHOW_MSG2			_("105m Howitzer firing incendiaries, may be assigned to a sensor")
RES_W_IHOW_MSG3			_("Best Targets: Base Structures, bunkers")
RES_W_IHOW_MSG4			_("Body Points: Low")

//R-Wpn-Howitzer-Accuracy01		Target Acquisition Artillery Shells
RES_HOWAC1_MSG1			_("Howitzer Upgrade")
RES_HOWAC1_MSG2			_("Self-guided rocket powered shells")
RES_HOWAC1_MSG3			_("Increases Howitzer accuracy")
RES_HOWAC1_MSG4			_("All howitzers upgraded automatically")

//R-Wpn-Howitzer-Accuracy03		Target Prediction Artillery Shells
RES_HOWAC3_MSG1			_("Howitzer Upgrade")
RES_HOWAC3_MSG2			_("Computer guided shells")
RES_HOWAC3_MSG3			_("Increases Howitzer accuracy")
RES_HOWAC3_MSG4			_("All howitzers upgraded automatically")

//R-Wpn-Howitzer-Damage01		HE Howitzer Shells
RES_HOWD1_MSG1			_("Howitzer Upgrade")
RES_HOWD1_MSG2			_("High Explosive shells")
RES_HOWD1_MSG3			_("Increases Howitzer damage")
RES_HOWD1_MSG4			_("All howitzers upgraded automatically")

//R-Wpn-Howitzer-Damage04		HEAP Howitzer Shells
RES_HOWD4_MSG1			_("Howitzer Upgrade")
RES_HOWD4_MSG2			_("High Explosive Armor Piercing Shells")
RES_HOWD4_MSG3			_("Increases Howitzer damage")
RES_HOWD4_MSG4			_("All howitzers upgraded automatically")

//R-Wpn-Howitzer-ROF01		Howitzer Autoloader
RES_HOWRF1_MSG1			_("Howitzer Upgrade")
RES_HOWRF1_MSG2			_("Automatic loading mechanism replaces manual loader")
RES_HOWRF1_MSG3			_("Increases Howitzer ROF")
RES_HOWRF1_MSG4			_("All howitzers upgraded automatically")

//R-Wpn-Howitzer-ROF01		Howitzer Fast Loader
RES_HOWRF4_MSG1			_("Howitzer Upgrade")
RES_HOWRF4_MSG2			_("Robotic loading system feeds rounds into breech")
RES_HOWRF4_MSG3			_("Increases Howitzer ROF")
RES_HOWRF4_MSG4			_("All howitzers upgraded automatically")

//R-Wpn-Laser01				Laser - Flashlight
RES_LAS1_MSG1			_("New Laser Weapon Available")
RES_LAS1_MSG2			_("Generates and concentrates bursts of laser energy")
RES_LAS1_MSG3			_("Best Targets: Cyborgs")
RES_LAS1_MSG4			_("Body Points: Medium")

//R-Wpn-Laser02				Pulse Laser
RES_LAS2_MSG1			_("New Laser Weapon Available")
RES_LAS2_MSG2			_("Fires pulses of laser light")
RES_LAS2_MSG3			_("Best Targets: Cyborgs")
RES_LAS2_MSG4			_("Body Points: Medium")

//R-Wpn-Energy-Accuracy01		Improved Laser Focusing
RES_LASAC1_MSG1			_("Laser Upgrade")
RES_LASAC1_MSG2			_("Improvement in laser optics reduces light dispersal")
RES_LASAC1_MSG3			_("Increases Laser accuracy")
RES_LASAC1_MSG4			_("All lasers upgraded automatically")

//R-Won-Energy-Damage01			Hi-Energy Laser Emitter
RES_LASD1_MSG1			_("Laser Upgrade")
RES_LASD1_MSG2			_("Improvement in laser emission density")
RES_LASD1_MSG3			_("Increases Laser damage")
RES_LASD1_MSG4			_("All lasers upgraded automatically")

//R-Wpn-Energy-ROF01			Thermopole Energizer
RES_LASROF1_MSG1			_("Laser Upgrade")
RES_LASROF1_MSG2			_("Improved Energizer reduces laser recharge time")
RES_LASROF1_MSG3			_("Increases Laser ROF")
RES_LASROF1_MSG4			_("All lasers upgraded automatically")

//R-Wpn-MG1Mk1			Machinegun
RES_MG1MK1_MSG1			_("New Weapon Turret Available")
RES_MG1MK1_MSG2			_("7.62mm machinegun")
RES_MG1MK1_MSG3			_("Best Targets: Infantry, base structures, wheeled vehicles")
RES_MG1MK1_MSG4			_("Body Points: Low")

//R-Wpn-MG2Mk1			Twin Machinegun
RES_MG2MK1_MSG1			_("New Weapon Turret Available")
RES_MG2MK1_MSG2			_("Twin 7.62mm machineguns")
RES_MG2MK1_MSG3			_("Best Targets: Infantry, base structures, wheeled vehicles")
RES_MG2MK1_MSG4			_("Body Points: Low")

//R-Wpn-MG3Mk1			Heavy Machinegun
RES_MG3MK1_MSG1			_("New Weapon Turret Available")
RES_MG3MK1_MSG2			_(".50-calibre heavy machinegun")
RES_MG3MK1_MSG3			_("Best Targets: Infantry, base structures, wheeled vehicles")
RES_MG3MK1_MSG4			_("Body Points: Medium")

//R-Wpn-MG4				Assault Gun
RES_MG4_MSG1			_("New Weapon Turret Available")
RES_MG4_MSG2			_("Multi-barrel, rapid-fire machinegun")
RES_MG4_MSG3			_("Best Targets: Infantry, base structures, wheeled vehicles")
RES_MG4_MSG4			_("Replaces all machineguns")

//WHAT IS THIS?			???
//RES_ROFUP1_MSG1			_("Research Breakthrough Improves ROF")
//RES_ROFUP1_MSG2			_("New Autoloader Increases Rate-of-Fire")
//RES_ROFUP1_MSG3			_("Increases machinegun and cannon Rates-Of-Fire")
//RES_ROFUP1_MSG4			_("All machineguns and cannons upgraded automatically")

//R-Wpn-MG-Damage01			Hardened MG Bullets
RES_W_MG_D1_MSG1			_("Machinegun Upgrade")
RES_W_MG_D1_MSG2			_("Hardened case machinegun bullets")
RES_W_MG_D1_MSG3			_("Increases Machinegun damage")
RES_W_MG_D1_MSG4			_("All machineguns upgraded automatically")

//R-Wpn-MG-Damage02			APDSB MG Bullets
RES_W_MG_D2_MSG1			_("Machinegun Upgrade")
RES_W_MG_D2_MSG2			_("Armor-Piercing Discard Sabot Bullets")
RES_W_MG_D2_MSG3			_("Increases Machinegun damage")
RES_W_MG_D2_MSG4			_("All machineguns upgraded automatically")

//R-Wpn-MG-Damage05			Tungsten-Tipped MG Bullets
RES_W_MG_D5_MSG1			_("Machinegun Upgrade")
RES_W_MG_D5_MSG2			_("Tungsten-tipped armor-piercing bullets")
RES_W_MG_D5_MSG3			_("Increases Machinegun damage")
RES_W_MG_D5_MSG4			_("All machineguns upgraded automatically")

//R-Wpn-MG-Damage08			Depleted Uranium MG Bullets
RES_W_MG_D8_MSG1			_("Machinegun Upgrade")
RES_W_MG_D8_MSG2			_("Depleted uranium kinetic energy bullets")
RES_W_MG_D8_MSG3			_("Increases Machinegun damage")
RES_W_MG_D8_MSG4			_("All machineguns upgraded automatically")

//R-Wpn-MG-Damage10			C-60 Machinegun Bullets
RES_W_MG_D10_MSG1			_("Machinegun Upgrade")
RES_W_MG_D10_MSG2			_("Collapsing Plutonium kinetic energy bullets")
RES_W_MG_D10_MSG3			_("Increases Machinegun damage")
RES_W_MG_D10_MSG4			_("All machineguns upgraded automatically")

//R-Wpn-MG-ROF01			Chaingun Upgrade
RES_W_MG_ROF1_MSG1		_("Machinegun Upgrade")
RES_W_MG_ROF1_MSG2		_("Chaingun mechanism replaces belt-feed")
RES_W_MG_ROF1_MSG3		_("Increases Machinegun ROF")
RES_W_MG_ROF1_MSG4		_("All machineguns upgraded automatically")

//R-Wpn-MG-ROF02			Rapid Fire Chaingun
RES_W_MG_ROF2_MSG1		_("Machinegun Upgrade")
RES_W_MG_ROF2_MSG2		_("Improved chaingun mechanism")
RES_W_MG_ROF2_MSG3		_("Increases Machinegun ROF")
RES_W_MG_ROF2_MSG4		_("All machineguns upgraded automatically")

//R-Wpn-MG-ROF03			Hyper Fire Chaingun Upgrade
RES_W_MG_ROF3_MSG1		_("Machinegun Upgrade")
RES_W_MG_ROF3_MSG2		_("Robotic advances make new chaingun upgrade available")
RES_W_MG_ROF3_MSG3		_("Increases Machinegun ROF")
RES_W_MG_ROF3_MSG4		_("All machineguns upgraded automatically")

//R-Wpn-Missile-ASM-AT		Scourge Missile
RES_ASM_AT_MSG1			_("New Missile Turret Available")
RES_ASM_AT_MSG2			_("Anti-tank missile")
RES_ASM_AT_MSG3			_("Best Targets: Vehicles")
RES_ASM_AT_MSG4			_("Body Points: Very Low")

//R-Wpn-Misisile-ASM-BB		Devastator Missile
RES_ASM_BB_MSG1			_("New Missile Turret Available")
RES_ASM_BB_MSG2			_("Bunker buster missile")
RES_ASM_BB_MSG3			_("Best Targets: Bunkers and hardpoints")
RES_ASM_BB_MSG4			_("Body Points: Very Low")

//R-Wpn-Missile-LtSAM			Avenger SAM
RES_MS_SAM_MSG1			_("New SAM Turret Available")
RES_MS_SAM_MSG2			_("Surface-to-air missile")
RES_MS_SAM_MSG3			_("Best Targets: Aerial targets only")
RES_MS_SAM_MSG4			_("Body Points: Very Low")

//R-Wpn-Missile-HvSAM			Vindicator SAM
RES_MS_SAM2_MSG1			_("New SAM Turret Available")
RES_MS_SAM2_MSG2			_("Heavy surface-to-air missile")
RES_MS_SAM2_MSG3			_("Best Targets: Aerial targets only")
RES_MS_SAM2_MSG4			_("Body Points: Very Low")

//R-Wpn-MdArtMissile			Angel Missile
RES_MS_MART_MSG1			_("New Artillery Missile Turret Available")
RES_MS_MART_MSG2			_("High explosive artillery missile")
RES_MS_MART_MSG3			_("Best Targets: Base structures and cyborgs")
RES_MS_MART_MSG4			_("Body Points: Very Low")

//R-Wpn-HvArtMissile			Archangel Missile
RES_MS_HART_MSG1			_("New Artillery Missile Turret Available")
RES_MS_HART_MSG2			_("High explosive heavy artillery missile")
RES_MS_HART_MSG3			_("Best Targets: Base structures and cyborgs")
RES_MS_HART_MSG4			_("Body Points: Very Low")

//R-Wpn-Missile-Accuracy01		Target Prediction Missiles
RES_MS_AC1_MSG1			_("Missile Upgrade")
RES_MS_AC1_MSG2			_("On-board computer predicts target movement")
RES_MS_AC1_MSG3			_("Increases Missile accuracy")
RES_MS_AC1_MSG4			_("All missiles upgraded automatically")

//R-Wpn-Missile-Accuracy02		Search & Destroy Missiles
RES_MS_AC2_MSG1			_("Missile Upgrade")
RES_MS_AC2_MSG2			_("Missile actively seeks and homes on targets")
RES_MS_AC2_MSG3			_("Increases Missile accuracy")
RES_MS_AC2_MSG4			_("All missiles upgraded automatically")

//R-Wpn-Missile-Damage01		Advanced Missile Warhead
RES_MS_D1_MSG1			_("Missile Upgrade")
RES_MS_D1_MSG2			_("Low yield thermonuclear warhead")
RES_MS_D1_MSG3			_("Increases Missile damage")
RES_MS_D1_MSG4			_("All missiles upgraded automatically")

//R-Wpn-Missile-ROF01			Advanced Missile Allocation System
RES_MS_ROF1_MSG1			_("Missile Upgrade")
RES_MS_ROF1_MSG2			_("Missiles detect and lock-on to targets while loading")
RES_MS_ROF1_MSG3			_("Increases Missile ROF")
RES_MS_ROF1_MSG4			_("All missiles upgraded automatically")

//R-Wpn-MissileSlow-ROF01		Improved Missile Loading System
RES_SMS_ROF1_MSG1			_("Missile Upgrade")
RES_SMS_ROF1_MSG2			_("Racked missile dispensers allow for fast reloading")
RES_SMS_ROF1_MSG3			_("Increases Missile ROF")
RES_SMS_ROF1_MSG4			_("All missiles upgraded automatically")

//R-Wpn-Mortar01Lt			Light Mortar
RES_MORTA1_MSG1			_("New Indirect Fire Weapon Available")
RES_MORTA1_MSG2			_("May be targeted directly or assigned to a sensor turret or tower")
RES_MORTA1_MSG3			_("Best Targets: Base structures, infantry, wheeled vehicles")
RES_MORTA1_MSG4			_("Body Points: Very Low")

//R-Wpn-Mortar02Hvy			Heavy Mortar - Bombard
RES_W_M2_MSG1			_("New Indirect Fire Weapon Available")
RES_W_M2_MSG2			_("May be assigned to a sensor")
RES_W_M2_MSG3			_("Best Targets: Base structures, infantry, wheeled vehicles")
RES_W_M2_MSG4			_("Body Points: Very Low")

//R-Wpn-Mortar3				Rotary Mortar - Pepperpot
RES_W_M3_MSG1			_("New Indirect Fire Weapon Available")
RES_W_M3_MSG2			_("May be assigned to a sensor")
RES_W_M3_MSG3			_("Best Targets: Base structures, infantry, wheeled vehicles")
RES_W_M3_MSG4			_("Body Points: Very Low")

//R-Wpn-Mortar-Acc01			Mortar Targeting Computer
RES_W_M_AC1_MSG1			_("Mortar Upgrade")
RES_W_M_AC1_MSG2			_("Targeting systems compensate for distance and weather conditions")
RES_W_M_AC1_MSG3			_("Increases Mortar accuracy")
RES_W_M_AC1_MSG4			_("All mortars upgraded automatically")

//R-Wpn-Mortar-Acc02			Thermal Imaging Mortar Shells
RES_W_M_AC2_MSG1			_("Mortar Upgrade")
RES_W_M_AC2_MSG2			_("Shells detect and home to thermal heat signatures")
RES_W_M_AC2_MSG3			_("Increases Mortar accuracy")
RES_W_M_AC2_MSG4			_("All mortars upgraded automatically")

//R-Wpn-Mortar-Acc03			Target Acquisition Mortar Shells
RES_W_M_AC3_MSG1			_("Mortar Upgrade")
RES_W_M_AC3_MSG2			_("Self-guided rocket-powered shells")
RES_W_M_AC3_MSG3			_("Increases Mortar accuracy")
RES_W_M_AC3_MSG4			_("All mortars upgraded automatically")

//R-Wpn-Mortar-Damage01		HE Mortar Shells
RES_W_M_D1_MSG1			_("Mortar Upgrade")
RES_W_M_D1_MSG2			_("Improved high explosive shells")
RES_W_M_D1_MSG3			_("Increases Mortar damage")
RES_W_M_D1_MSG4			_("All mortars upgraded automatically")

//R-Wpn-Mortar-Damage04		HEAP Mortar Shells
RES_W_M_D4_MSG1			_("Mortar Upgrade")
RES_W_M_D4_MSG2			_("High Explosive Armor-Piercing Shells")
RES_W_M_D4_MSG3			_("Increases Mortar damage")
RES_W_M_D4_MSG4			_("All mortars upgraded automatically")

//R-Wpn-Mortar-ROF01			Mortar Autoloader
RES_W_M_ROF1_MSG1			_("Mortar Upgrade")
RES_W_M_ROF1_MSG2			_("Automatic loader replaces manual feed")
RES_W_M_ROF1_MSG3			_("Increases Mortar ROF")
RES_W_M_ROF1_MSG4			_("All mortars upgraded automatically")

//R-Wpn-Mortar-ROF04			Mortar Fast Loader
RES_W_M_ROF4_MSG1			_("Mortar Upgrade")
RES_W_M_ROF4_MSG2			_("Robotic loading system feeds rounds into breech")
RES_W_M_ROF4_MSG3			_("Increases Mortar ROF")
RES_W_M_ROF4_MSG4			_("All mortars upgraded automatically")

//R-Wpn-RailGun01			Needle Gun
RES_RAIL1_MSG1			_("New Rail Gun Available")
RES_RAIL1_MSG2			_("Rapid fire rail gun firing needle darts")
RES_RAIL1_MSG3			_("Best Targets: Vehicles")
RES_RAIL1_MSG4			_("Body Points: Medium")

//R-Wpn-RailGun02			Rail Gun
RES_RAIL2_MSG1			_("New Rail Gun Available")
RES_RAIL2_MSG2			_("Rail gun firing armor-piercing darts")
RES_RAIL2_MSG3			_("Best Targets: Vehicles")
RES_RAIL2_MSG4			_("Body Points: Medium")

//R-Wpn-RailGun03			Gauss Cannon
RES_RAIL3_MSG1			_("New Rail Gun Available")
RES_RAIL3_MSG2			_("Heavy rail gun firing large kinetic energy darts")
RES_RAIL3_MSG3			_("Best Targets: Vehicles")
RES_RAIL3_MSG4			_("Body Points: High")

//R-Wpn-Rail-Accuracy01			Target Prediction Computer
RES_RAIL_AC1_MSG1			_("Rail Gun Upgrade")
RES_RAIL_AC1_MSG2			_("Computer predicts and compensates for target's movement")
RES_RAIL_AC1_MSG3			_("Increases Rail Gun accuracy")
RES_RAIL_AC1_MSG4			_("All rail guns upgraded automatically")

//R-Wpn-Rail-Damage01			Hardened Rail Dart
RES_RAIL_D1_MSG1			_("Rail Gun Upgrade")
RES_RAIL_D1_MSG2			_("Improved armor-piercing dart")
RES_RAIL_D1_MSG3			_("Increases Rail Gun damage")
RES_RAIL_D1_MSG4			_("All rail guns upgraded automatically")

//R-Wpn-Rail-ROF01			Rail Gun ROF
RES_RAIL_ROF1_MSG1			_("Rail Gun Upgrade")
RES_RAIL_ROF1_MSG2			_("Increased gauss output speeds up reload time")
RES_RAIL_ROF1_MSG3			_("Increases Rail Gun ROF")
RES_RAIL_ROF1_MSG4			_("All rail guns upgraded automatically")

//R-Wpn-Rocket01-LtAT			Lancer AT Rocket
RES_W_RK_LTAT1_MSG1		_("New Rocket Available")
RES_W_RK_LTAT1_MSG2		_("Anti-tank rocket")
RES_W_RK_LTAT1_MSG3		_("Best Targets: Vehicles")
RES_W_RK_LTAT1_MSG4		_("Body Points: Very Low")

//R-Wpn-Rocket02-MRL			Mini-Rocket Artillery
RES_W_RK_MRL1_MSG1		_("New Rocket Available")
RES_W_RK_MRL1_MSG2		_("Fires salvoes of mini-rockets")
RES_W_RK_MRL1_MSG3		_("Best Targets: Base structures")
RES_W_RK_MRL1_MSG4		_("Body Points: Very Low")

//R-Wpn-Rocket03-HvAT			Bunker Buster Rocket
RES_W_RK_HVAT1_MSG1		_("New Rocket Available")
RES_W_RK_HVAT1_MSG2		_("High explosive shaped charge missile")
RES_W_RK_HVAT1_MSG3		_("Best Targets: Bunkers and hardpoints")
RES_W_RK_HVAT1_MSG4		_("Body Points: Very Low")

//R-Wpn-Rocket05-MiniPod		Mini-Pod Rockets
RES_W_RK_MP1_MSG1			_("New Rocket Available")
RES_W_RK_MP1_MSG2			_("Fast firing light anti-vehicle rockets")
RES_W_RK_MP1_MSG3			_("Best Targets: Wheeled and hover vehicles")
RES_W_RK_MP1_MSG4			_("Body Points: Very Low")

//R-Wpn-Rocket06-IDF			Ripple Rockets
RES_W_RK_IDF_MSG1			_("New Rocket Available")
RES_W_RK_IDF_MSG2			_("Rocket artillery; can be assigned to a sensor")
RES_W_RK_IDF_MSG3			_("Best Targets: Vehicles and Emplacements")
RES_W_RK_IDF_MSG4			_("Body Points: Very Low")

//R-Wpn-Rocket07-Tank-Killer		Tank Killer Rocket
RES_W_RK_HvAT_MSG1		_("New Rocket Available")
RES_W_RK_HvAT_MSG2		_("Heavy anti-tank rocket")
RES_W_RK_HvAT_MSG3		_("Best Targets: Vehicles")
RES_W_RK_HvAT_MSG4		_("Body Points: Very Low")

//R-Wpn-Rocket-Accuracy01		Stabilized Mini-Rockets
RES_W_RK_AC1_MSG1			_("Mini-Rocket Upgrade")
RES_W_RK_AC1_MSG2			_("Fin-stabilization improves flight trajectory")
RES_W_RK_AC1_MSG3			_("Increases Mini-Rocket accuracy")
RES_W_RK_AC1_MSG4			_("All mini-rockets upgraded automatically")

//R-Wpn-Rocket-Damage01		HE Mini-Rockets
RES_W_RK_D1_MSG1			_("Mini-Rocket Upgrade")
RES_W_RK_D1_MSG2			_("Improved shaped charge warhead")
RES_W_RK_D1_MSG3			_("Increases Mini-Rocket damage")
RES_W_RK_D1_MSG4			_("All mini-rockets upgraded automatically")

//R-Wpn-Rocket-Damage04		HEAP Mini-Rockets
RES_W_RK_D4_MSG1			_("Mini-Rocket Upgrade")
RES_W_RK_D4_MSG2			_("High Explosive Armor-Piercing warheads")
RES_W_RK_D4_MSG3			_("Increases Mini-Rocket damage")
RES_W_RK_D4_MSG4			_("All mini-rockets upgraded automatically")

//R-Wpn-Rocket-ROF1			Fast Fire Mini-Rockets
RES_W_RK_ROF1_MSG1		_("Mini-Rocket Upgrade")
RES_W_RK_ROF1_MSG2		_("Automated reload system")
RES_W_RK_ROF1_MSG3		_("Increases Mini-Rockets ROF")
RES_W_RK_ROF1_MSG4		_("All mini-rockets upgraded automatically")

//R-Wpn-Rocket-ROF04			Rapid Fire Mini-Rockets
RES_W_RK_ROF4_MSG1		_("Mini-Rocket Upgrade")
RES_W_RK_ROF4_MSG2		_("Robotic reload system")
RES_W_RK_ROF4_MSG3		_("Increases Mini-Rocket ROF")
RES_W_RK_ROF4_MSG4		_("All mini-rockets upgraded automatically")

//R-Wpn-RocketSlow-Accuracy01		Improved Rocket Wire Guidance
RES_W_SRK_AC1_MSG1		_("Rocket Upgrade")
RES_W_SRK_AC1_MSG2		_("Tracks and directs in-flight rocket to target")
RES_W_SRK_AC1_MSG3		_("Increases Rocket accuracy")
RES_W_SRK_AC1_MSG4		_("All rockets upgraded automatically")

//R-Wpn-RocketSlow-Accuracy02		Rocket Laser Designator
RES_W_SRK_AC2_MSG1		_("Rocket Upgrade")
RES_W_SRK_AC2_MSG2		_("Rocket tracks the laser designator to the target")
RES_W_SRK_AC2_MSG3		_("Increases Rocket accuracy")
RES_W_SRK_AC2_MSG4		_("All rockets upgraded automatically")

//R-Wpn-RocketSlow-Accuracy03		Thermal Imaging Rockets
RES_W_SRK_AC3_MSG1		_("Rocket Upgrade")
RES_W_SRK_AC3_MSG2		_("Rocket detects and locks on to engine emissions")
RES_W_SRK_AC3_MSG3		_("Increases Rocket accuracy")
RES_W_SRK_AC3_MSG4		_("All rockets upgraded automatically")

//R-Wpn-RocketSlow-Damage01		HEAT Rocket Warhead
RES_W_SRK_D1_MSG1			_("Rocket Upgrade")
RES_W_SRK_D1_MSG2			_("High Explosive Anti-Tank warhead")
RES_W_SRK_D1_MSG3			_("Increases Rocket damage")
RES_W_SRK_D1_MSG4			_("All rockets upgraded automatically")

//R-Wpn-RocketSlow-Damage04		HESH Rocket Warhead
RES_W_SRK_D4_MSG1			_("Rocket Upgrade")
RES_W_SRK_D4_MSG2			_("High Explosive Squash Head warhead")
RES_W_SRK_D4_MSG3			_("Increases Rocket damage")
RES_W_SRK_D4_MSG4			_("All rockets upgraded automatically")

//R-Wpn-RocketSlow-ROF01		Rocket Autoloader
RES_W_SRK_ROF1_MSG1		_("Rocket Upgrade")
RES_W_SRK_ROF1_MSG2		_("Autoloader increases reload rate")
RES_W_SRK_ROF1_MSG3		_("Increases Rocket ROF")
RES_W_SRK_ROF1_MSG4		_("All rockets upgraded automatically")

//R-Wpn-TUTMG			Machine Gun Artifact



